[Ogre] Re: Ogre-list Digest, Vol 12, Issue 16
Gareth Owen
glo at io.com
Tue May 31 11:17:08 CDT 2005
> ----- Original Message -----
> From: <ogre-list-request at sjgames.com>
>> Message: 2
>> Date: Mon, 30 May 2005 09:52:33 -0500 (CDT)
>> From: "Henry J. Cobb" <hcobb at io.com>
>> Subject: [Ogre] Fixing treads
>> > OK, I can understand why a track couldn't be repaired while the
>> > OGRE is moving, but what does firing have to do with it? I'd allow
>> > the OGRE to fire (the engineers are too busy, of course).
>>
>> Recoil?
>
> _O_ weapons are predominantly electromagnetic-propulsion (or
> "gauss") weapons; recoil would not be an issue. (Even missiles; if
> they work like current units, they are flung out of the pod, then fire
> up the engines.)
No, recoil is still an issue - Newton's laws are still enforced. A force
acts on the projectile, an equal and opposite force must act on the
weapon. Just because it uses gauss technology doesn't get round this.
The force is smoother and more spread out than a conventional weapon,
but this is probably counteracted by the large size and high velocity
of Ogre gauss shells.
As for rockets - have you ever seen pictures of an MLRS firing? Anything
near the launcher is going to have severe problems from the exhaust
venting over the vehicle - you just can't stand near them when they're
launching.
As I've broken cover, my real objection to engineers fixing tracks is that
in the real world combat engineers and mechanical engineers are entirely
different branches of service. That's not to say that in the Ogre world
they might not have merged, but the skills are very different so it seems
unlikely to say the least.
Stranger
--
|\_/| Gareth L Owen, glo at io.com
(o o) Man in Black, heretic and itinerant DBA
\_/ MSN IM ID: glo1645 at hotmail.com
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