[Ogre] Fixing treads
Henry J. Cobb
hcobb at io.com
Mon May 30 10:52:33 CDT 2005
"Chris French" <csadn at ix.netcom.com> wrote:
> Sounds good, except for two minor details:
>
>> and none of the units
>> involved [...] fire
>
> OK, I can understand why a track couldn't be repaired while the
> OGRE is moving, but what does firing have to do with it? I'd allow
> the OGRE to fire (the engineers are too busy, of course).
Recoil?
>> One third of the total damage done to an Ogre's treads is permanent >
>> and
> cannot be repaired in the field like this.
>
> An unnecessary restriction (the availability of repair tracks is already
> limited by the point-value limit for the scenario), and a nonsensical
> one (there's nothing a factory can do that a Vulcan and a load of
> ENG can't also do -- the only real difference is in the availability of
> supplies, which is covered by the point-value limit).
An Ogre's frame can be chipped and warped if you hit it hard enough and
patching up the running wheels won't fix that.
--
Henry J. Cobb
http://www.io.com/~hcobb/
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