[Ogre] GEV RAID Ogre Scenario Unbalanced

McClure, Robert mcclurer at coopercameron.com
Wed Jun 22 16:19:44 CDT 2005



> 
> Even with this change of rules, a competent Ogre driver can still get 
> a marginal victory most of the time.  What I would like to challenge 
> this board to do is come up with a fix to this broken scenario and 
> 'demand' and errata be established for this scenario.

While I agree that the scenario is unbalanced, its even *more* unbalanced
when you accidentally substitute an Ogre Mark VI for an Ogre Mark IV.  : )

Have you tried a defense of max light tanks?

	Hi guys,

	While I have played the Raid scenario at one time or another, I'm
sure it was at least 15 or perhaps 20 years ago.

	Isn't the Raid scenario where the attacker's objective is to destroy
as many buildings and town hexes before he's overwhelmed by the defender's
reinforcements?  I don't remember the attacker getting an Ogre  except in a
variant scenario where the attacker might have received a MkV and the
defender two Mk III's or a Mk IV or perhaps a Fencer.

	I'm at work, does anyone have access to the rules where they could
tell me what the attacker / defender set up was?

	I'm curious because I just don't remember the scenario being THAT
unbalanced.

	Regards all,

Rob


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