[Ogre] Re: Ogre-list Digest, Vol 13, Issue 11

Chris French csadn at ix.netcom.com
Tue Jun 14 01:31:44 CDT 2005


----- Original Message ----- 
From: <ogre-list-request at sjgames.com>
> Message: 1
> Date: Sat, 11 Jun 2005 12:30:17 -0700 (PDT)
> From: Todd Zircher <tzircher at yahoo.com>
> Subject: [Ogre] Re: Ogre Repair
> That's actually a pretty scary set of conditions since an Ogre would be
just as happy to blow up a friendly city hex or even the whole planet, if it
also killed the enemy.

True. More on this below.

>
> If you believe in social engineering and humans as lab rats, Evil Stevie
has been programming us to think like Ogres for decades.  After all, real
Ogres use victory points to determine their priorities and levels of
acceptable loss.  :-)

Not just SJ -- *every* gaming co. since Day One has been doing this.
And since boardgame rules constitute a form of programming....

>
> The people that should be shiverinq in their boots are those that have no
victory points assigned to them.  In the mind of the Ogre, they are indeed
worthless.

Maybe to the OGRE, but not to themselves.

Personally, I see OGREs as being programmed with a variation of the
canonical "Three Laws of Robotics" -- the alterations being to replace
"human" with "friendly combatant", and to reverse the 2nd and 3rd
Laws (thus causing an OGRE to expend itself in order to protect
friendly troops, instead of running off and leaving them).

With Sentients, all bets are f***in' *OFF*. :)

CF




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