[Ogre] Re: Ogre-list Digest, Vol 13, Issue 2
Chris French
csadn at ix.netcom.com
Fri Jun 3 01:36:10 CDT 2005
----- Original Message -----
From: <ogre-list-request at sjgames.com>
> Message: 1
> Date: Wed, 01 Jun 2005 14:03:37 -0400 (EDT)
> From: Jim Kajpust <jkajpust at avercy.com>
> Subject: [Ogre] ogre mechanics
> I think I've snipped this correctly.
Umm, no -- I didn't say that; in fact, my view is closer to yours.
But it's not the first time I've been misrepresented. :)
> Message: 3
> Date: Wed, 1 Jun 2005 14:09:53 -0700 (PDT)
> From: White Rat <whiterat at bastet.org>
> Subject: [Ogre] Re: Ogre-list Digest, Vol 13, Issue 1
> An OGRE's survival depends on its acting with reflexes and decisions
> faster than all the canned meat trying to take it down, not just its
> biphase carbide armor.
Decision-making being faster, yes. Reflexes -- not bloody likely.
(Tanks simply do not "dodge".)
>And we have plenty of fluff that points towards
> humans in the same force being reluctant to get close to active OGREs, and
> towards OGREs making combat decisions that are based on the objective, not
> preservation of friendlies that might get underfoot.
Err, cites, please? The closest I've ever seen to supporting data for
this is some (highly unofficial) fanfics.
CF
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