[Ogre] Rules question

Steve Gray smgray2001 at yahoo.com
Mon Jul 11 21:59:24 CDT 2005



--- "McClure, Robert" <mcclurer at coopercameron.com>
wrote:

> 
>  
>     Hi folks,
>  
>     Since I am getting ready this weekend to teach
> my sons how to play
> Ogre/GEV I have a rules question.  And I know we
> WILL get to this item this
> weekend because all of my sons LOVE to blow things
> up.
>  
>     This concerns the OGRE Ramming and Self Destruct
> rules.
>  
> In the OGRE rules, under Optional Rules, 8.05
> Destruct, it says that an OGRE
> in the same hex as a self destructing OGRE is
> destroyed. But under the
> movement and ramming rules, how could two OGRES end
> up in the same hex in
> the first place?

5.02 only applies to units of the same side - why
would opposing OGREs stack?

5.034 allows for the OGREs never to make physical
contact via ramming, yet would permit an opposing OGRE
to ENTER the hex and then self-destruct.

Just my take, but it seems to make sense. The
attacking OGRE would be subject to full overrun attcks
by the defending OGRE before it could self-destruct,
but once the opposing OGRE enters the hex of the
defending OGRE, the rules do not say a weaponless and
tredless OGRE cannot then self-destruct.

>  
> Here's my argument:
>  
> 5.02 Stacking - Units may not be stacked, only one
> unit may occupy each hex
>  
> Now here's where it gets interesting
>  
> 5.034 says this - OGRES ramming OGRES.  In scenarios
> with several OGRES, one
> OGRE may ram another by moving onto it's hex.  The
> ramming OGRE then
> immediately ends it's movement for that turn in the
> last hex it occupied
> BEFORE ramming.
>  
> Given these rules, using ONLY OGRE rules, how could
> two OGRES EVER end up in
> the same hex.  
>  
> I would appreciate ANY and all comments...
>  
> Regards to all and thanks in advance!
>  
> Rob
>  
>     
> 
> 
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