[Ogre] Re: Ogre-list Digest, Vol 8, Issue 27
Chris French
csadn at ix.netcom.com
Thu Jan 27 00:34:32 CST 2005
----- Original Message -----
From: <ogre-list-request at sjgames.com>
> Message: 1
> Date: Tue, 25 Jan 2005 22:20:30 -0600 (CST)
> From: "Henry J. Cobb" <hcobb at io.com>
> Subject: [Ogre] What I would really love to see this year.
> Is right next to this gem
> http://www.sjgames.com/ogre/resources/ogrelite.pdf
> Another PDF that has record sheets for every Ogre released to date and
> planed for the near future. If you squeeze it a bit you can get them all
> on two sides of one letter sized page.
> So you show up with your boxes and boxes of minis, hand everybody roped
> into it two sheets of paper and just play.
Seconded, strenuously. I had to do something like this for _Car
Wars_ once -- putting all the needed rules into a single 8.5x11 page.
It took some doing, but it got did; and all involved agreed it was a
Good Thing [TM].
Now if someone would just program a computer version of _OGRE_
like there was 20-odd years ago, with all the add-ons from _GEV_,
_Shockwave_, and the various other supplements.... (The old _O_
video game even had a Map Builder, but it only had Open, Crater,
and Rubble-Hexside terrain; imagine what could be done now....)
Oh, and I now have a note affixed to the monitor: "VOCAL TONE
CANNOT BE HEARD OVER A TEXT-BASED COMMUNICATION
LINE; REMEMBER TO SPECIFY WHEN YOU'RE NOT BEING
SERIOUS, YOU DUMBF***!"
CF
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