[Ogre] Re: Ogre-list Digest, Vol 8, Issue 23
Chris French
csadn at ix.netcom.com
Sat Jan 22 23:35:03 CST 2005
----- Original Message -----
From: <ogre-list-request at sjgames.com>
> Message: 2
> Date: Sat, 22 Jan 2005 09:18:09 -0600 (CST)
> From: "Henry J. Cobb" <hcobb at io.com>
> Subject: [Ogre] Dummies
> Dummies aren't real enemy units, they're ghosts in your own sensors as
> they try to make sense of all the jamming.
I know what they are; that's not what I was asking. I'm asking how
a nonexistant unit can:
> >> fire, combine or split infantry
> >> squads,
> >> use active scanners, [...]suffer
> >> terrain disruption, [.]
and so on.
There also remains the question of the "dummy controller" simu-
lating INF "making change".
> Let us assume for the moment that the player only had three actual units
> and therefore three dummy counters.
> Last turn he lost one dummy and then had two dummies and three concealed
> real units and so the number of dummies is less than the number of
> concealed real units and so there is no problem.
> This turn all of his concealed real units became revealed so he has none
> left and so must discard his last dummy so that the number of dummies does
> not exceed the number of concealed real units which is zero.
Much better. Thanks.
CF
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