[Ogre] Dummies for Dummies
David Morse
dcmorse at gmail.com
Sat Jan 22 13:38:56 CST 2005
I found your "Dummies" rules text a little hard to read at first,
since I didn't immediately catch on to the intent of the rules before
they delved into implementation details.
Check to see if I understood your naming scheme right: There are two
types of "concealed counters", "concealed Real counters" and
"dummies". Meanwhile, there's something totally different, a
"revealed unit", which has no dummy double, right?
Dummies and concealed real counters don't have to be of the same type.
So in the basic Ogre scenario I can have my 20 infantry squads sit
back at the crater line and project 20 dummies that move like GEVs?
Is the dummyness of a concealed counter recorded somewhere at game
start? Or does the controller decide whether a concealed counter
turns out to be real at the instant his opponent reveals it?
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