[Ogre] Re: Ogre-list Digest, Vol 8, Issue 15
Chris French
csadn at ix.netcom.com
Sat Jan 15 00:34:36 CST 2005
----- Original Message -----
From: <ogre-list-request at sjgames.com>
> Message: 1
> Date: Thu, 13 Jan 2005 13:30:14 -0500
> From: David Morse <dcmorse at gmail.com>
> Subject: [Ogre] Re: Nihon vehicles designed for Ogre
> By the way, let me reccomend that list to you ... many are
> card-carrying members of the "serious party".
Thanks.
Now will someone please explain to me how the Nihon can invent
Missile Racks when continuity specifically says they didn't? :)
> Such a gun mounted on an M3 hull
> will never kill a GEV against a compotent commander, but it adds yet
> more tools to the Ogre's already very robust HVY-thrashing ability.
Umm, the mere fact that a GEV's second move equals that of the
typical OGRE's *only* move guarantees that GEVs will never have
to face anything weaker than a Main Battery or Missile. In fact,
wasn't that the reason GEVs were included in the first place -- to
give the OGREs the chance to "strike a hornet's nest at the business
end", to quote a Confederate commander at Shiloh? (The designers
"overdid" this in the first printings, but the idea is still there.) The
whole reason GEVs exist is to allow a player to peck an OGRE to
death like he was the other player's grandmother; HVYs exist to
beat an OGRE like a narc at a biker rally. (Stop Me Before I Sub-
reference Again. :) )
I hate to say this, but OGREs are doomed to always be least effec-
tive against "the Fuzzy-Wuzzy Fallacy", as the only weapon that
can truly devastate massed GEV formations is a Cruise Missile, and
there's no chance in hell OGREs will ever be allowed to carry
"proper" nukes into combat. (For an illustration of what I'm refer-
ring to, allow an OGRE's Missiles to do damage as per Cruise
Missiles; remember that each missile so modified costs 12 VP.)
> Ummm... nobody ever wrote it had defense strength. Its defense works
> like treads - it has hit points and attacks are at 1-1 odds.
Well, referring to its HP as "defense" suggests it has a Defense
Strength. I'd suggest using a different term (like "hit points") to
avoid the inevitable "A Defense 12 weapon -- are you *&^%$#@!-
ing kidding me!?" arguments.
>yet easy to
> kill on defense: they always are getting hit at 1-1, no matter the
> attack granularity.
I'd hardly call a consistent 1-in-3 chance of being damaged "easy
to kill"; in my book, "easy to kill" starts at 3:1 odds.
> Nihon "Steel Chef" Cybertank
"Tai-sa, why does Unit 442 insist on arguing with me about whether
a blowtorch constitutes 'appropriate cooking utensils?"
"You expected else from a Ryori no Tetsujin?"
> but they do need the
> crunch-power of the cruddier western secondaries in case they ever do
> meet an Ogre)
Attack Factors are Attack Factors -- putting one of these against an
OGRE, one can kiss those Mains goodbye even faster.
CF
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