[Ogre] Re: [SFBay_OGRE] Nihon vehicles designed for Ogre

David Morse dcmorse at gmail.com
Wed Jan 12 12:18:40 CST 2005


[hopped to the more silly-tolerant email list]

henry_cobb <hcobb at io.com> wrote:
> What I'd like to see is a different tech base for the Nihons so they
> don't wind up inventing missile racks first and mucking up the history.
> 
> So give them missile tank style missiles instead.

At first I was thinking about "Missile Battery - 3/4 D3" or some such
statistics, but that seemed rather droll ... ho hum ... another Ogre
weapon system that devastates HVY, and leaves LGEVs relatively happy.

We learn from the entertaining flavor text in Gurps Ogre (and the Ajax
miniature) that the 3/4 attack of missile tanks is really a volley of
three missiles connected by a computer network.  Hm... Three missiles
... strength three ... coincidence?

So without further ado, presenting a new Ogre weapon system:

Nihonese Dial-A-Missile Battery (DAM-Bat):
Strength: variable - starts at 12
Range: 4
Defense: variable - starts at 12 hit points

The DAM-Bat functions as 12 independantly targetable 1/4 attacks. The
DAM-Bat is targeted exactly like Ogre treads (and UNLIKE other Ogre
weapons).  Specifically, no matter the attack strength, the attack is
at 1-1 odds (1-2 in town), and a hit destroys the attack strength
worth of hit points.  This in turn reduces the future attack-strength
of the DAM-Bat.

Example: A MSL targets an undamaged, 12 point, DAM-Bat.  It rolls a 5
- Hits, for 3 points damage.  Now the DAM-Bat is strength 9, and now
it has only 9 indepenantly targetable 1/4 attacks.


More information about the Ogre-list mailing list