[Ogre] final 'Shadow' Ogre's specs
Douglas R. Pearson
pearsond at odsgc.net
Sat Jan 8 17:38:17 CST 2005
I see that I forgot to change the tread units
from "60" as they appeared on my template to "45".
In any case, here's the final stats incorporating
David Morse's kind suggestions:
======================================================================
Mark III-S Shadow Ogre (Combine unit)
6 External Missiles (6/5; D3) 00 00 00
2 Main Battery (4/3; D4) 0
6 Antipersonnel (1/1 against infantry
or D0 CP only; D1) 000 000
45 Tread units: Movements starts at M3
00000 00000 00000 (movement drops to M2)
00000 00000 00000 (movement drops to M1)
00000 00000 00000 (movement drops to M0)
Ramming Dice: 2 (3 vs. bldgs) Size: 7
VPs: 100 Year: 2077 2078 on
Designer: Doug Pearson & David Morse Source: Doug Pearson
Notes: The 'Shadow' Ogre is a highly modified Ogre based
on a standard Mark III chassis. It is intended to be a
weakened, lighter Mark III. To this end, it has two less
secondary batteries and two less anti-personnel weapons.
The ramming dice and size reflect its Mark III chassis.
But the 'Shadow' doesn't _look_ like a Mark III. Its upper
frame and body have been altered with lighter layers of BPC
armor to resemble the Mark V. It has the fully functioning
weapons as listed above, while also having non-functioning
mock-ups of 6 secondary batteries and 6 additional anti-
personnel weapons. It also appears to possess 15 more tread
units than it actually has. The 'Shadow' also possesses
towing equipment as per Reinforcement Pack rules.
This ogre should have enough firepower in its 'alpha' strike
to win its first battle and thus initiate the deception for
which it is designed.
Note that this ogre would have a second application, useful
even after the enemy has "made" its disguise: as a missile
truck, able to quickly shuttle 6-packs of missiles to crack
open enemy lines, easily destroy howitzers, etc., then return
to base for reloads and do it again.
Special: Due to massive Electronic Counter Measures, the
'Shadow' Ogre gives off the electrical signature of a Mark V.
This adds 10 VP to bring the total up to a cost of 100 VP.
======================================================================
Doug Pearson "Bowser" pearsond at odsgc.net
===========================================================================
OGRE Geek Code:
S+++ O1() O2+ G+++ S++ RP++ OM() B+ GO() PO+++ HR/NU- MK3() MK5-- CM-- W()
thanx to Michael Powers 2001/gevfeb23.txt
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