[Ogre] 'Shadow' Ogre

Douglas R. Pearson pearsond at odsgc.net
Sat Jan 8 13:20:34 CST 2005


David Morse posted:
> Is it coincidence that you thought of this a couple days after someone
> proposed a Legionnaire-B that looked exactly like a Legionnaire?  :)

Completely.  I had forgotten about the Legionnaire-B.  But
I hadn't read too far in that article when the idea of
a 'bogus' Ogre occured to me.  It only strengthened as I
read on.

I first thought of doing a bogus-Mk V based on a Mark II, but
a) I wanted it to be able to absorb some damage and have it still
be able to run away (decoy?) at a move of 3, and
b) I wanted it to be able to fight somewhat, if only to be
able to break thru the enemy lines to get _back_ to its side
of the lines.  I didn't want it to be completely disposible,
although it sure could be used that way.

I'm sure that this could be tested somewhat in the tactical
game, using a Mark V counter and an altered Mark III sheet.
But unless the tactical game uses a large map, the deception
will be quickly discovered and corrected.

This is why I'm still interested in the idea of a simple strategic
overgame where something like this happening in one tactical game
could influence the outcome of another.

Doug Pearson     "Bowser"     pearsond at odsgc.net
===========================================================================
OGRE Geek Code:
S+++ O1() O2+ G+++ S++ RP++ OM() B+ GO() PO+++ HR/NU- MK3() MK5-- CM-- W()
     thanx to Michael Powers 2001/gevfeb23.txt


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