[Ogre] 'Shadow' Ogre
Douglas R. Pearson
pearsond at odsgc.net
Sat Jan 8 13:20:34 CST 2005
David Morse posted:
> Is it coincidence that you thought of this a couple days after someone
> proposed a Legionnaire-B that looked exactly like a Legionnaire? :)
Completely. I had forgotten about the Legionnaire-B. But
I hadn't read too far in that article when the idea of
a 'bogus' Ogre occured to me. It only strengthened as I
read on.
I first thought of doing a bogus-Mk V based on a Mark II, but
a) I wanted it to be able to absorb some damage and have it still
be able to run away (decoy?) at a move of 3, and
b) I wanted it to be able to fight somewhat, if only to be
able to break thru the enemy lines to get _back_ to its side
of the lines. I didn't want it to be completely disposible,
although it sure could be used that way.
I'm sure that this could be tested somewhat in the tactical
game, using a Mark V counter and an altered Mark III sheet.
But unless the tactical game uses a large map, the deception
will be quickly discovered and corrected.
This is why I'm still interested in the idea of a simple strategic
overgame where something like this happening in one tactical game
could influence the outcome of another.
Doug Pearson "Bowser" pearsond at odsgc.net
===========================================================================
OGRE Geek Code:
S+++ O1() O2+ G+++ S++ RP++ OM() B+ GO() PO+++ HR/NU- MK3() MK5-- CM-- W()
thanx to Michael Powers 2001/gevfeb23.txt
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