[Ogre] Armor Unit and Ogre Cost Formula (loooong post)
Henry J. Cobb
hcobb at io.com
Sat Jan 1 22:14:28 CST 2005
"David Morse" <dcmorse at gmail.com> wrote:
>> In order to not have to have a different price for the same weapons on
>> different speed Ogres I split the full cost of each weapon into two
>> parts,
>> a direct cost and a load cost.
>
> Am I missing something here, because if I put any armed Ogre into your
> javacalc thing, one with 6 treads per inch at 4 inches per turn, and
> another with 4 treads per inch at 6 inches per turn, your javascript
> calculator turns out the same cost for both. One is clearly more
> valuable than the other. What gives?
The load value of treads increases over time so the faster Ogre is a later
model in general.
--
Henry J. Cobb
http://www.io.com/~hcobb/
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