[Ogre] Re: Hardpoints
David Morse
dcmorse at gmail.com
Sat Jan 1 15:52:31 CST 2005
On Sat, 1 Jan 2005 14:41:10 -0600 (CST), Henry J. Cobb <hcobb at io.com> wrote:
> > Henry Cobb posted:
> >> I think the current hardpoint system doesn't really work and am still
> >> working on a non-linear formula for them like say
> >> sqrt(atk*rng)*adjustments.
> >
> > But what _is_ the current hardpoint system? Something in
> > GURPS Ogre? GURPS Vehicles? (which I don't have) And
> > can someone give this idiot a short lecture on what they
> > are?
> >
> > Thanks,
> > Doug Pearson "Bowser" pearsond at odsgc.net
>
> There isn't one.
>
> The only limit on adding turrets in G3e Vehicles was that the total volume
> of added turrets cannot exceed the volume of the base hull.
>
> I just wanted to have something that kept munchkins from building M1 Ogres
> with a dozen missile racks.
Or you could modify your formula to charge a balanced number of VPs
for missile racks...
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