[Ogre] Re: Hardpoints
Douglas R. Pearson
pearsond at odsgc.net
Sat Jan 1 14:24:01 CST 2005
Hello, all!
Henry Cobb posted:
> I think the current hardpoint system doesn't really work and am still
> working on a non-linear formula for them like say
> sqrt(atk*rng)*adjustments.
But what _is_ the current hardpoint system? Something in
GURPS Ogre? GURPS Vehicles? (which I don't have) And
can someone give this idiot a short lecture on what they
are?
Thanks,
Doug Pearson "Bowser" pearsond at odsgc.net
===========================================================================
OGRE Geek Code:
S+++ O1() O2+ G+++ S++ RP++ OM() B+ GO() PO+++ HR/NU- MK3() MK5-- CM-- W()
thanx to Michael Powers 2001/gevfeb23.txt
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