[Ogre] Re: Hardpoints

Douglas R. Pearson pearsond at odsgc.net
Sat Jan 1 14:24:01 CST 2005


Hello, all!

Henry Cobb posted:
> I think the current hardpoint system doesn't really work and am still
> working on a non-linear formula for them like say
> sqrt(atk*rng)*adjustments.

But what _is_ the current hardpoint system?  Something in
GURPS Ogre?  GURPS Vehicles? (which I don't have)  And
can someone give this idiot a short lecture on what they
are?

Thanks,
Doug Pearson     "Bowser"     pearsond at odsgc.net
===========================================================================
OGRE Geek Code:
S+++ O1() O2+ G+++ S++ RP++ OM() B+ GO() PO+++ HR/NU- MK3() MK5-- CM-- W()
     thanx to Michael Powers 2001/gevfeb23.txt


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