[Ogre] Re: Unbridging the gap.

Tristan Koehler tkoehler1 at woh.rr.com
Sun Dec 11 02:06:38 CST 2005


"I am working on one. I'm using maps rendered by Ville Tirronen's
mapMaker program[1] slightly modified to also render railroad tracks and
the standard Ogre craters-and-rubble terrain."

Ville Tirronen's mapmaker is a very neat looking little program.  I 
unfortunately am not technically savvy enough to figure out how to work 
it.  The maps look very cool.  Do you have any samples?  Maybe post them 
at one of the Yahoo groups?  I'd love to see them.

"Once I'm satisfied with the module and have obtained permission to 
redistribute the counter art,"

Go for it.  If the counters in either of my gameboxes help you then go 
ahead and use them. The Classic Ogre/GEV gamebox has by far the better 
counters.  Note there was a slight flaw in the Combine Ogre counters 
that was in the gamebox initially.  I fixed it just a few days after I 
started distributing the gamebox, so if you downloaded it early on you 
may want to revist it.

"Models like Guido's would be really useful for this. Actually, they 
might make good replacements for the hex-game counters, too."

Yes that would be excellent! Guido we need more models!

Good luck with the Vassal module.  When you get it done I'll have a 
reason to load Vassal and give it a whirl.

Cheers,

Tristan




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