[Ogre] Unbridging the gap.

Thom Jones-Low tjoneslo at together.net
Sat Dec 10 19:22:31 CST 2005


> Date: Sat, 10 Dec 2005 00:49:33 -0800
> From: Robert Kern <robert.kern at gmail.com>
> I am working on one. I'm using maps rendered by Ville Tirronen's
> mapMaker program[1] slightly modified to also render railroad tracks and
> the standard Ogre craters-and-rubble terrain. At the moment, I've
> extracted the counters from your Cyberboard gamebox. Once I'm satisfied
> with the module and have obtained permission to redistribute the counter
> art, I will apply for a license from SJG.
> 
	The problem I see with cyberboard or aid-de-camp is they are a half 
solution. If I want to play games on the computer, I'd rather the 
computer take care of the fiddling bits with the rules. And if the 
computer takes care of the rules, why have a PDF (or book) of rules. If 
I'm playing a board game, I want the feel of the cardboard counters on a 
map sheet. And there I'll need the rule book. But I also want the map.

	Now I've seen a large scale printer {see 
http://www.uprinting.com/catalog/Digital-Posters.html ), but at $50 per 
map, that's a little steep. If people have printer's they generally are 
inexpensive ink jet printers capable of normal paper size.

	So how do you chop a 15" x 15" image so it fits on a set of 8 x 11 
pages using the fewest number of pages, and still looks good?

	Should the rules include the geomorphic maps as individual maps or 
should I create tiled maps for each scenario?
-- 
     Thomas Jones-Low
     tjoneslo at together.net



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