[Ogre] Unbridging the gap.

Henry J. Cobb hcobb at io.com
Tue Dec 6 08:59:10 CST 2005


>> So your LGEV moves to G1913 and fires on the bridge, doing a number
>> on any
>> Ogre in G2013 and then zips off during its second movement phase.

Administrator der Schule an der Mühle wrote:
> After looking up this rules I hoped to find them in the Ogre
> Miniatures book, too. Not finding them, I think that a lot of rules
> are not in that book

Well it isn't needed in Ogre Minis because even an LGEV can destroy any
bridge in one turn with overruns. (Maximum bridge SP is 50. Each LGEV
overrun attack does 4 points, the bridge can be attacked twice per overrun
and the LGEV can make 14 overruns in a turn for a total of 108 points of
damage.)

> For example from the text "Destroy the CP!"
> it's not clear where the defender can set up his units.

It says "not concentrated" (OM57) so I assume that they must be spread
fairly evenly over the entire map.

It would rock on toast to have the best bits from OM and GEV combined in
one fairly well playtested book.

The first step towards getting there would be to nag the powers that be to
release the current OM rulebook as an e23 product.

-- 
Henry J. Cobb
http://www.io.com/~hcobb/



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