[Ogre] Re: Ogre-list Digest, Vol 15, Issue 9

Chris French csadn at ix.netcom.com
Mon Aug 15 09:08:05 CDT 2005


----- Original Message ----- 
From: <ogre-list-request at sjgames.com>
> Message: 1
> Date: Fri, 12 Aug 2005 12:58:18 -0500 (CDT)
> From: "Henry J. Cobb" <hcobb at io.com>
> Subject: [Ogre] A scenario for infantry
> Oh, and by the way, the map is a 20 hex by 30 hex swamp with a few streams
> thrown in for variety.

The INF in a walkaway. One average, the armor gets to move a grand
total of two hexes before being permanently immobilized; at that
point, it becomes a question of how badly the INF player rolls his
attack dice. (The armor player's best option is to keep his units
stacked, move just far enough to get them onto the map, then stop;
the massed guns will at least give the armor player a draw, and maybe
a marginal victory. Like as not, tho', the armor gets massacred.)

CF




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