[Ogre] AT ATs again
McClure, Robert
mcclurer at coopercameron.com
Tue Aug 2 08:44:33 CDT 2005
Hey David!
What? No "Chicken Walkers?"
Regards all,
Rob
-----Original Message-----
From: ogre-list-bounces at sjgames.com [mailto:ogre-list-bounces at sjgames.com]
On Behalf Of David Morse
Sent: Tuesday, August 02, 2005 1:31 AM
To: ogre
Subject: [Ogre] AT ATs again
Lego 4489 is to scale with Ogre Minis. Imagine something the size of a
Fencer or 4, but on really tall legs!
http://shop.lego.com/RetiredProducts.asp?p=4489
Lego Imperial Walker "AT-AT"
M2 *
2 Main Batteries (4/5 D4) **
2 Secondary Batteries (3/4 D3) **
20 leg points ***
Internally carries up to 21 squads of mounted battlesuits (safe from enemy
fire) 30 victory points
*=The AT-AT has a facing. Changing facing costs one movement point.
It may spend 1mp to move forward a hex, and ignores all terrain while doing
this, even water and roads. It may spend 2mp to move backward a hex on road
or into clear terrain.
**=Note the extra 2-range boost from firing from such a tall, silly-looking
platform. These weapons are head mounted and can only fire up to 60 degrees
off from centerline straight ahead. (FA for you SFB guys, front arc for
Battletech guys). When overrun from an out-of-arc hex side, may not return
fire in the first round, but can in subsequent rounds. Its attacks are NOT
doubled - given that its piloted by storm-troopers, you're lucky it doesn't
get a -1 die roll modifier!
***=These are like Ogre treads, but they're all-or-nothing: When 19 points
have been crossed off, the AT-AT still moves at full speed.
When the 20th point is destroyed, the AT-AT is loses a leg, and keels over.
Then its armor magically stops working and it is immediately destroyed by
small-arms fire. The AT AT can not ram, but it can be rammed.
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