[Ogre] Re: Infantry, SJG, and other sitting ducks :)

Chris French csadn at ix.netcom.com
Wed Sep 29 01:46:59 CDT 2004


----- Original Message ----- 
From: <ogre-list-request at sjgames.com>
> Message: 1
> Date: Mon, 27 Sep 2004 11:06:16 -0700
> From: Mark Haynes <marcusheinous at gmail.com>
> Subject: Re: [Ogre] Re: Ogre-list Digest, Vol 4, Issue 13
> We all know that this can't
> be, as they are overextended in raiding moderate sized independent
> game manufacturers...

"Hi, we're with the Bureau of Alcohol, Tobacco, and Firearms; can
you direct us to the Steve Jackson Games compound?"
[Button seen at GenCon during the mid-'90s]

> Message: 6
> Date: Mon, 27 Sep 2004 18:02:15 -0400
> From: David Morse <svref at yahoo.com>
> Subject: [Ogre] infantry
> In it, there was 
> a paragraph or two about how hypno-training makes it a lot easier to 
> train tankers.  I think there was also a bit about how muscle memory 
> plays a big part in piloting a battlesuit, and that therefore the 
> infantry were considered the more elite force. 

Muscle memory has nothing to with infantry survival, or anything
else -- once the needed info has been implanted in the
sucker^H^H^H^H^H^Htrooper's mind, the next question is "how
much practice time does he get before being shipped off?". Mus-
cle memory is nothing more or less than repeating a movement
until it becomes second nature.

> It doesn't have to be that way.  Remember how much fun it was to have an 
> infantry suit in Starship Troopers?  

The first edition of _The OGRE Book_ had rules for converting
OGRE armor units to _Starship Troopers_ (Avalon Hill?). One
could take this the opposite direction, and covert a MI platoon
to _OGRE_ stats.

In fact, as I recall, the first conversion from _O_ to _ST_ was to
double the movement and range stats for the _O_ units -- stop me
if I'm wrong, but doesn't that sound a lot like _OGRE Miniatures_?

CF



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