[Ogre] "Archaic Armor"?
avernier at earthlink.net
avernier at earthlink.net
Wed Oct 27 14:02:04 CDT 2004
For those of us who do not have a copy of OGRE Miniatures, what is
"Archaic Armor"?
Tony Vernier
(who still like the board game)
=======================
On 26 Oct 2004 at 12:00, ogre-list-request at sjgames.com wrote:
> Special Rules:
> 1) Defending Forces:
> A) The Defender may only select units from the "Archaic
> Armor" section of _OGRE Miniatures_ (pp. 15-16), as well as
> Militia (p. 18). No other units may be selected.
> B) No more than 13 pts. of the 25 the Defender is alloted may be
> spent on any one unit type; that is, the Defender may acquire
> 13 pts. of MIL and 12 pts. of vehicles, or vice versa.
> C) For various reasons, any MIL unit which cannot be put into
> or onto a vehicle must start the game in the Town hex. Those
> MIL units with transport begin the game on/in their transports.
> 2) The Attacker may attempt to destroy the Town. The Defender
> may *NOT*.
>
> Game Length: Unlimited -- continue play until either: Defender is
> destroyed, Attacker is destroyed, or Attacker retreats. (Defender
> units may not retreat off-map.)
>
> Victory Conditions:
>
> Attacker Decisive: All Defenders destroyed; town survives.
> (The town becomes SA territory.)
> Attacker Marginal: All Defenders destroyed; town destroyed.
> (The town becomes a "lesson" for other resistants.)
> Draw: Attacker destroyed; town destroyed.
> (The surviving Defenders become raiders; the area is in chaos.)
> Defender Marginal: Attacker retreats; town survives.
> (They'll be back....)
> Defender Decisive: Attacker destroyed; town survives.
> (The SAs will have to be more circumspect in future meetings.)
>
> CF
>
>
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> End of Ogre-list Digest, Vol 5, Issue 8
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