[Ogre] "Archaic Armor"?

avernier at earthlink.net avernier at earthlink.net
Wed Oct 27 14:02:04 CDT 2004


For those of us who do not have a copy of OGRE Miniatures, what is 
"Archaic Armor"?

Tony Vernier
(who still like the board game)
=======================

On 26 Oct 2004 at 12:00, ogre-list-request at sjgames.com wrote:

> Special Rules:
> 1) Defending Forces:
>     A) The Defender may only select units from the "Archaic
>     Armor" section of _OGRE Miniatures_ (pp. 15-16), as well as
>     Militia (p. 18). No other units may be selected.
>     B) No more than 13 pts. of the 25 the Defender is alloted may be
>     spent on any one unit type; that is, the Defender may acquire
>     13 pts. of MIL and 12 pts. of vehicles, or vice versa.
>     C) For various reasons, any MIL unit which cannot be put into
>     or onto a vehicle must start the game in the Town hex. Those
>     MIL units with transport begin the game on/in their transports.
> 2) The Attacker may attempt to destroy the Town. The Defender
>     may *NOT*.
> 
> Game Length: Unlimited -- continue play until either: Defender is
> destroyed, Attacker is destroyed, or Attacker retreats. (Defender
> units may not retreat off-map.)
> 
> Victory Conditions:
> 
> Attacker Decisive: All Defenders destroyed; town survives.
>     (The town becomes SA territory.)
> Attacker Marginal: All Defenders destroyed; town destroyed.
>     (The town becomes a "lesson" for other resistants.)
> Draw: Attacker destroyed; town destroyed.
>     (The surviving Defenders become raiders; the area is in chaos.)
> Defender Marginal: Attacker retreats; town survives.
>     (They'll be back....)
> Defender Decisive: Attacker destroyed; town survives.
>     (The SAs will have to be more circumspect in future meetings.)
> 
> CF
> 
> 
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> 
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> 
> End of Ogre-list Digest, Vol 5, Issue 8
> ***************************************


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