[Ogre] Re: Ogre-list Digest, Vol 5, Issue 2
Sethkimmel at aol.com
Sethkimmel at aol.com
Sat Oct 2 15:47:30 CDT 2004
In a message dated 10/2/04 5:02:15 PM !!!First Boot!!!,
ogre-list-request at sjgames.com writes:
> let them get treated EXACTLY like a CM
> >including getting react fires against it from all units and from laser
> >towers...
>
> That's the first thing I thought of too, but it amounts to adding
> reaction fire to Ogre's lean-n-mean turn sequence. I'm not a big fan of
> that. I think +4 range to target flying grunts, and no terrain bonii,
> should pretty much seal their fate. Ogre APs with range 5? GEVs and
> HVY with range 6? Even lowly infantry can hit them at range 5. Thats a
> death sentance if the enemy has any reserves whatsoever.
>
Your way is more elegant and easier, but I was trying to stay with the
existing rule structure; i.e., use the cruise missile rules straight from Shockwave.
I try to avoid changing basic rules mechanics.
BTW; I model aircraft with the cruise missile rules as well; defense zero and
get shot at by everybody...
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