[Ogre] infantry splitting attacks

Mark Haynes marcusheinous at gmail.com
Sun Nov 14 11:17:07 CST 2004


GEV 6.133 Resolving and overrun attack.
When an overrun attack takes place, all infantry
units in that hex are divided into 1-squad
units, [...]

This clearly points out that the infantry in an overrun is at the 
base unit level - a single squad, which cannot divide it's fire strength
per GEV 6.09 Multiple Targets.

The example in GEV 6.09 Multiple Targets of the 2/1 infantry is
based off of GEV 5.02 Stacking and GEV 5.021 Combining Infantry,
which is pointing out that the 2/1 infantry is still two units for attacking
purposes.

At least, that's the way I've always played it.

- Mark H

On Sat, 13 Nov 2004 13:45:53 -0500, David Morse <dcmorse at gmail.com> wrote:
> A case can be made that a lone squad of infantry in an overrun attack
> may take two strength-1 attacks instead of its normal strength-2
> attack.  Here are the relevant sections of GEV for your consideration:
> 
>   GEV 6.09 Multiple Targets.  Only infantry may divide its attack
>   strength between targets.  For instance, a 2/1 infantry could attack
>   on GEV at 1-to-1, or two different GEVs at 1-to-2 each, or the same
>   one GEV at 1-to-2 each time.
>       Note: No other unit has this flexibility in dividing its
>   attack.  Note: Infantry cannot divide itself into attack strengths
>   other than whole numbers - no fractions.
> 
>   GEV 6.131 Attack strength in overruns.  Attack strengths of infantry
>   and Ogre weapons are doubled in overrun attacks, whether they belong
>   to the attacker or defender.  [...]
> 
> So, depending on the order you apply the no-fraction restriction and
> the doubling, makes a big, big difference.  For example: a lone squad
> in clear defends against two squads making an overrun.  What's the
> outnumbered defender's chance of surviving?:
> 
> Single 2-1 attack: defender wins 11.9%.
> 
> Split 1-1 attacks: defender wins 58.4%.
> 
> As seems to be the established procedure for rules questions not
> resolved by GEV, I checked Ogre Miniatures to see if a slightly
> different turn of phrase clarified the situation, but as far as I can
> tell infantry platoons in Ogre Miniatures can't even split fire
> without physically separating into different minis during the movement
> phase, so there's really no advice in there on how to resolve this
> dispute.
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