[Ogre] Re: Optional Ogre tread damage rule
Douglas R. Pearson
pearsond at odsgc.net
Thu Dec 30 20:12:31 CST 2004
David Morse wrote:
> I like it. Assuming one has the much-discussed Ogre record cards, one
> can write the to-hit number in a small font of every single checkbox,
> e.g.
>
> [1][1][1][2][2][2][3][3][3][4][4][4][5][5][5][6][6][6][6][6]
I'm ashamed to say that this slick implementation completely
eluded me. Very nice.
Chris French posted:
> > To use the example above, a Mark V has 20 treads in a single movement
> > block. Roughly dividing by six = 3 treads per pip on a six-sided die.
>
> [20 / 6 =] 3R2. (I assume y'all remember "remainders" from 2nd-
> grade arithmetic. :) ) In fractional term, 3&1/3 (blasted lack of sub-
> and super-scripts). Place 1 pt. of the remainder in every third block
> (thus creating the following: OOO|OOO|OOOO|OOO|OOO|OOOO).
Oooh. Even nicer. It must have been late when I tried
thinking about this stuff. D'oh! And I agree, the "pre-game"
aspect of it makes it especially attractive.
> Nicely done.
Thanks.
Doug Pearson "Bowser" pearsond at odsgc.net
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OGRE Geek Code:
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thanx to Michael Powers 2001/gevfeb23.txt
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