[Ogre] Treads and Size of the Mark VII
Douglas R. Pearson
pearsond at odsgc.net
Tue Dec 28 14:27:22 CST 2004
Hello,
Here's a "just wondering" question for which there is
probably no "official" answer.
Like most Ogre-junkies, I'm intrigued by references to
strange or unusual units. Thus, the scanty references
to the Mark VII in GURPS Ogre (Y2K) were mouth-watering!
But . . .
Can anyone tell me how many treads it has? Henry has
already remarked (in a message that I didn't keep track of)
that the Mark VII is "broken" since it relies heavily on
secondary batteries and only has a move of M2 to start with.
I could probably "unofficially" ignore the M2 and start with
M3, but I still don't know how many treads it has and how
to divided them up between treads per movement point.
I've assumed that the ramming dice damage is probably 7 (8
vs. buildings) based on the statement in Shockwave that each
of the higher marks gain 1 additional die in damage.
Also missing from the stats package is the Size (in terms of
the new rules in Battlefields). Since both the Mark VI and
the Dopp are said to be "9", I could assume that the "mythical"
Mark VII would be a "10", but would you agree?
If anyone has any further thoughts on the Mark VII, I'd like
to hear them. Also, does anyone have any ideas on why a
Factory (in the Factory States era) might have build a Mark VII?
(Looking for a possible scenario, hint, hint!)
Thanks,
Doug Pearson "Bowser" pearsond at odsgc.net
===========================================================================
OGRE Geek Code:
S+++ O1() O2+ G+++ S++ RP++ OM() B+ GO() PO+++ HR/NU- MK3() MK5-- CM-- W()
thanx to Michael Powers 2001/gevfeb23.txt
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