[Ogre] Hardpoints
Douglas R. Pearson
pearsond at odsgc.net
Tue Dec 28 13:53:25 CST 2004
Hello, Henry!
I've been following OGRE/GEV since Metagaming produced them
and have had a blast over the years. But I think that this
is the first time that I've e-mailed in a question . . .
As far as I can tell, your latest version of your OGRE
Design Formula is given in the 2001/gevoct31.txt archive file.
I'm assuming that this is the version that underlies your
javascript OGRE calculator, true?
In any case, assume that I'm a total nimrod and explain to
me about "hardpoints". From the context, I've been assuming
that they're the reinforced points on a hull where any weapon
or significant structure is attached. Any details would
be appreciated.
Further, in a later message (replies inserted into a message
from David Walend, 2001/gevnov02.txt), you wrote:
> Do you use the hard point numbers and LPHP for anything?
>
> [Not using Hardpoints yet, but I intend to work them
> in when I feel good enough about the numbers to show hull
> type tables with max treads, year in service, ram damage,
> critical hit modifier and available hardpoints. -HJC]
Man! How cruel! You tantilized us with this statement,
but I've searched and re-searched the archives, and I've
yet to run across a follow-up to this! Do you have such
tables yet? If so, can we see 'em?
Thanks.
Doug Pearson "Bowser" pearsond at odsgc.net
===========================================================================
OGRE Geek Code:
S+++ O1() O2+ G+++ S++ RP++ OM() B+ GO() PO+++ HR/NU- MK3() MK5-- CM-- W()
thanx to Michael Powers 2001/gevfeb23.txt
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