[Ogre] Optional Ogre tread damage rule

Henry J. Cobb hcobb at io.com
Wed Dec 22 16:01:43 CST 2004


> Take the number of threads in a movement block, divide by three and round
> up.
>
> So Mark V: seven dice.
> Mark III: five dice.
> Mark I: 1 die.

Er 2 dice for the Mark I, sorry.

-- 
Henry J. Cobb
http://www.io.com/~hcobb/


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