[Ogre] Re: Ogre-list Digest, Vol 7, Issue 8
Chris French
csadn at ix.netcom.com
Thu Dec 16 02:30:50 CST 2004
----- Original Message -----
From: <ogre-list-request at sjgames.com>
> Message: 1
> Date: Tue, 14 Dec 2004 18:58:07 -0500
> From: David Morse <dcmorse at gmail.com>
> Subject: [Ogre] Hydro-howie ... glug glug
> In GEV there's no rule to prevent you from setting up a Howitzer in
> the water, nor from firing it from the water either. They just can't
> MOVE into water.
Oh, yes, there is....
[producesa folding chair and administers a Righteous Whuppin' Of
Ass unto the Rules-Lawyer]
See? >:)
> Message: 2
> Date: Tue, 14 Dec 2004 19:19:24 -0500
> From: David Morse <dcmorse at gmail.com>
> Subject: [Ogre] Re: Breakthrough
> In "Ogre Miniatures". Then it got back-patched to hex-based Ogre in
> about 2002.
Ah, this would explain it -- long-service _Car Wars_ players know
enough to never read SJG errata pages, as the "fix" will always be
worse than the original problem.
> I blame myself.
And what exactly is your role in this abominable stupidity?
> Uhh... I count well under 4 turns to transit the western side of the
> map south to north.
And another 4 or 5 to bludgeon a hole through the defenders. That
is where the scenario falls apart.
> Message: 3
> Date: Tue, 14 Dec 2004 19:33:47 -0500
> From: Joe Shelby <acroyear at io.com>
> Subject: Re: [Ogre] Re: Breakthrough
> seems to account for some geographies, though.
Columbia River here in Portland -- one side has a gentle transition;
the other doesn't. (Of course, GEVs don't play here due to a feature
not found in "normal" _O_ -- namely, altitude.)
> its carved a cliff that's just way too tall now.
A little micronuke combat engineering, anyone? :)
> So really, I'd put it as a scenerio decision as to the coastline
> altitude changes. if both players agree the river is shallow to the
> land, then have the "wait" (accounting for the GEV to find a path up the
> cliff). otherwise, let it be a "beach" and don't worry about it.
Or (and I know it means adding rules), have a means of indicating
on the hexside itself whether the river has a gorge or not.
> on the realism of the scenerio taking place in Europe, the rivers do
> tend to have cliff-coastlines throughout.
Yes, but not *that* pronounced (at least, the places where it is are
also so rough, GEVs wouldn't work there anyway...).
> letter of the law rules normally
> only apply to open tournaments at conventions
This is where I have problems -- eventually one has to deal with
"the official rules". Having been screwed over more than once by
by poorly-written rules (guess which game...), I get a little annoyed
when editors and "rules monkeys" make fixes that cause even
worse problems.
> Message: 7
> Date: Wed, 15 Dec 2004 12:20:51 -0500
> From: David Morse <dcmorse at gmail.com>
> Subject: Re: [Ogre] Heavy and defensive.
> > One of only two unit types that can actually *enter* rubble.
>
> Uh..."All units treat rubble exactly as though it is swamp except
> Ogres. Ogres treat rubble as though it is forest."
Which leaves two unit types: OGREs (incl. SHVY), and INF.
CF
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