[Ogre] Re: Ogre-list Digest, Vol 7, Issue 7
Chris French
csadn at ix.netcom.com
Wed Dec 15 00:23:05 CST 2004
----- Original Message -----
From: <ogre-list-request at sjgames.com>
> Message: 1
> Date: Mon, 13 Dec 2004 14:03:57 -0500
> From: David Morse <dcmorse at gmail.com>
> Subject: Re: [Ogre] Heavy and defensive.
> Heavy Tanks are death traps! They're just glorified infantry!
> Underlying logic in easy-to-digest top-10-list form:
>
> 6) Only unit in the game that becomes permanently immobilized in rubble.
One of only two unit types that can actually *enter* rubble.
> 5) Ogre Secondary batteries are to HVY as Anti-personell guns are to
> Infantry
Unless the OGRE driver rolls nothing but 6s, I think not.
> 4) Vaunted D3 useless against SHVY and MSL too.
2:1 and 1:1 respectively -- yeah, a real killer.
> 3) Have to give 1 hex/turn against everything but LT and INF, or lose
> first shot.
Huh?
> 2) the hovering hordes.
On a open map, maybe. Where there are forests and streams, no.
> 1) HVY's favorite terrain is forest, but there even lowly infantry
> will beat the HVY most of the time.
"Never chase a snake into the cane fields." :)
>
> : )
Sarcasm does not become you. :)
CF
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