[Ogre] Re: Ogre-list Digest, Vol 7, Issue 6
Chris French
csadn at ix.netcom.com
Tue Dec 14 01:50:43 CST 2004
----- Original Message -----
From: <ogre-list-request at sjgames.com>
> Message: 2
> Date: Mon, 13 Dec 2004 09:31:40 -0600 (CST)
> From: "Henry J. Cobb" <hcobb at io.com>
> Subject: [Ogre] Heavy and defensive.
> If you dive into the middle of the heavies don't expect them to take it
> lightly on you.
I don't. However, I can knock the tracks off my OGRE quickly
enough to slow it down, and then it gets overwhelmed. (I tend to
play solitaire -- the SO is not a wargamer.)
>
> Now open The OGRE Book, Second Edition and turn to page 96.
Read it. Tried it. Beat it.
> Message: 3
> Date: Mon, 13 Dec 2004 12:38:45 -0500
> From: David Morse <dcmorse at gmail.com>
> Subject: [Ogre] Re: Breakthrough
> The river route sucks now that it takes a phase parked at the water
> boundary to get onto dry land.
When did this BS get added? I've yet to see a hovercraft that had to
pause before transitioning from water to land -- FCOL, that's why
hovers were created!
> For the Combine, the west is the best.
Wrong. The east *was* (assuming what you say above is correct)
the only route that allowed the Attacker a chance at a Decisive win;
now the scenario cannot be won by the Attacker at all. (This sce-
nario is why we came up with the "GEVs jumping streams" rules;
otherwise, the GEVs cannot both get to the combat zone *and* get
off-map in time to win.)
> However, I can't prove a statistically seamless defense for the
> Paneuropeans, not for lack of trying. Maybe you have a better
> defensive setup than I do.
I use the one that existed in _OB_ 1st ed. -- the forests effectively
block the GEVs; the road damage and streams foreclose either of the
land routes; and with the track-slappers not having to pay attention
to forests*, the Defender can always concentrate forces to block
the Attacker.
[*: LTs will be slowed a bit, but that's all.]
Ironically, there *is* one way the Attacker can win -- by using his
dual-move ability, he can always outrun the armor and INF; so he
can "win" the scenario *only by wiping out the Defender*, which
defeats the whole purpose of the bloody scenario!
CF
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