[Ogre] Re: The Heavy Missile Tank

David Morse dcmorse at gmail.com
Sun Dec 12 11:59:06 CST 2004


> > From: David Morse <dcmorse at gmail.com>
> > Subject: [Ogre] The Heavy Missile Tank
> > But the thing's practically official, and within 1/90th of a VP of 6,
> > and we're still not using it much?  What a pity!

On Sun, 12 Dec 2004 Chris French:
> Imagine someone bringing twenty or so of those into a Mk. V
> Basic Scenario (the "kill the CP" one). The bookkeeping alone
> would be a killer.

Ok ok.  You can encode the extra state by printing counters with the
different ammo levels, the way they already do for
cruise-missile-crawlers.

Its interesting that the all-HMSL defense you described will lose that
scenario, since you need 180 points of attack on average to immobilize
a Mk V, and assuming every HMSL gets to fire (which is really
stretching it, since the Ogre has 6 missiles and a higher speed),
they'll only generate 120 points of attack, leaving 60 to Infantry
(and suicidally ramming HMSLs).  So it comes down to the question of:
can 30 squads each fire twice against a fully armed, albeit M2-M1 Mark
V?

On the other hand, I think all-HMSL will pretty much "break" Breakthrough.


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