[Ogre] random Ogre thoughts, questions, tangents
Steve Gray
smgray2001 at yahoo.com
Tue Aug 17 12:05:13 CDT 2004
Answers:
1) A
2) Yes, Superheavies do in fact rule.
3) Scenarios sound cool. I designed a scenario
with a fortified city in the middle of a 6x8 board
with two identical armies on either side. The sides
can either attack the city and take it, or advance 2/3
across the board and hold it for two turns to gain the
city as an ally. Lots of fun.
We are also planning to design a beachhead
inavsion scenario involving landing craft large enough
to bring OGREs to shore. Lots of unbuilt and unpainted
terrain to complete, but it should be good as well.
We should just use the mailing lists as the
preferred method of sharing freeware scenario ideas. I
like that better than submitting them for approval and
getting nothing of value in return while others
profit.
--- Mark and Rachael <duckweedseattle at yahoo.com>
wrote:
> 1. Missile Rack Question.
>
> My friends and I have always played under the
> assumption that taking out a missile rack takes out
> ALL missiles associated with the rack. Maybe this is
>
> because of the way the record sheets are laid out.
> For
> the fencer sheet, for example, there are 4 clusters
> of
> "missile bubbles" to mark off, with 5 missiles each,
> which seemed to me to correspond to the 4 racks. The
> rules don't address this, but I can see three ways
> of
> playing...
>
> a) Only one missile is lost per rack (the loaded
> one)
>
> b) All missiles associated with a rack are lost
>
> c) No missiles are lost, only the rack (the missiles
> aren't loaded until fired)
>
> How do other people play?
>
>
>
> 2. Fuzzy Thoughts.
>
> The complaint about Shockwave units unbalancing
> things
> has been hashed and rehashed for years, online and
> off. I don't argue that these units can seriously
> mess
> up some of the original G.E.V. scenario, but they
> actually work well to offset each other in
> rock-paper-scissiors fashion.
>
> Superheavies do more than their share to offset the
> LGEV swarm strategy. Consider equal VPs- 5 LGEVs
> against 1 SHVY. They still only have 1:2 odds. And
> then the SHVY is going to take out two of them, and
> at
> 2:5 they can't even attack on the following turn!
> And
> in situations with even more LGEVs against multiple
> heavies, the LGEVs fair even WORSE... they can only
> spread out so much without double stacking. And if
> they stack, then lookout! Spillover at 1:1 odds. Or
> instead of double stacking, they can park within the
> SHVY's movement radius and be automatically overrun
> without a chance to put up a fight.
>
> The point: if you're sick of playing an opponent who
> frequently engages in fuzzy strategy, start taking a
> few superheavies. They are worth more than their
> point
> allotment against LGEV swarms, and I'm not sure that
> can be said for any other unit.
>
> Of course, fuzzies will always beat up OGRES...
>
> 3. Upcoming Scenarios Announcements
>
> I'm glad to see there's still some community out
> there, as I'm working on a couple scenarios. I'd
> love
> any feedback or playtesting when they are ready.
>
> One scenario, 'TO THE RESCUE', involves a number of
> infantry surrounded in a city under siege. The
> rescuers are coming, but so are enemy
> reinforcements.
> The infantry must be escorted off map to score VPs.
> Choice of units will make for some interesting
> strategies... better to invest in several GEV-PCs to
> shuttle the squads away quickly, sacrificing armored
> punch? Or better to stock up on heavier units, and
> then escort the infantry on foot at a snail's pace?
> Of
> course, there's a compromise... take only 1 or 2
> GEV-PCs and make multiple trips to and from the map
> edge. But with the incoming trickle of enemy
> reinforcements, even this approach might quickly
> reach
> a state of diminishing returns. Should be an
> interesting challenge when it's finally balanced.
>
> The other scenario, 'ACROSS THE CHANNEL' represents
> a
> GEV raid across the English Channel at it's
> narrowest
> point, in the area between Dover and Calais. The
> Brits
> defend with marines, a handful of their own GEVs,
> and
> some land-based howitzers and missile tanks. The GEV
> map can be used if you assume it's all water except
> the far north and south hex rows, which are land.
> The
> scale is almost accurate... the actual Channel would
> be about 6-7 hexes wider at this point than the GEV
> map will allow. You could also bash a map to make it
> more accurate and better looking.
>
> Then there's the "SEALION" variant of this scenario,
> where the attacker scores VPs for getting his
> marines
> into Britain (off the north map edge).
>
> It may take me a few weeks to work out the kinks in
> the scenarios. Then I'll fire them off to the
> mailing
> list.
>
> cheers,
> Mark
> _______________________________________________
> Ogre-list mailing list
> Ogre-list at sjgames.com
> http://mail.sjgames.com/mailman/listinfo/ogre-list
>
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