I just ran/attempted to run a game at GenCon, using my own deck (to entice interested newbies/former players). I am familiar with the Deck of the Week site, and a few other resources, but am curious if anyone knows of ideas for demo play decks? (One would think perhaps someone at SJG would have ideas, and I've reached out to some of the MIBs I know). I have a full set myself, minus seven cards, and a bunch of dupes. I'd appreciate any ideas folks have to offer. NB: I got some good general inputs from Kevin Kennedy (duly appreciated) and have some decent abstract ideas of my own; I'm looking more for specific card structure ideas. <br>
<br>I also have the opportunity to purchase a bunch of folks' old decks, who don't play anymore, and I'm considering doing so if it would make sense to build demo players their own decks to work with, depending on the cost and likelihood I can get demo players interested. In that case, I'd probably work with some of the deck of the week lists and modify as needed. <br>
<br><br><br>Apologies for raising the dead here - looks like no updates since 08/08. If your inbox is moaning, "braayyynnnss"<font size="1">*</font>, that's on me. <br><br><br><br><br>______<br><font size="1">* Click here: <a href="http://openthefuture.com/2006/12/an_eschatological_taxonomy.html">http://openthefuture.com/2006/12/an_eschatological_taxonomy.html</a> - read the post, and scroll down to the comment by Geoffrey Kidd. </font><br>