[INWO-list] Agents

martin laerkes plasmoid at hotmail.com
Wed Mar 16 12:00:36 CST 2005


Hi all,
I know that it hardly makes sense to talk about rules changes anymore, but 
here is an idea I had:

I don't think I've ever seen anyone play the exorbitant fee to use an actual 
illuminati agent. I'm also not quite happy with the way the +10 from normal 
agents really hurts small groups, but are less efficient against biggies 
like a clone arrangers with cyborg soldiers.

So I came up with this "one rule fits all" for agents:
"An agent card may be played at any time to cancel an action taken by the 
group it duplicates, or by any of its puppets, or their puppets, etc."

How do you like that?
Cheers
Martin

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