[INWO-list] Dirty Trick Candidates (Issue 10)

martin laerkes plasmoid at hotmail.com
Thu Jan 6 11:10:49 CST 2005


Hi all,
its the new year - so here are the candidates for what might very well be 
the final issue of the dirty tricks.
Enjoy.


*Surgical Strike*
So, you want to know everything that is in your rivals plot deck, and 
potentially cripple it at the same time? I bet you do!

Use either Soulburner or An Offer You Can't Refuse to get a card draw from 
your rivals plot deck. Then play a Crop Circles. Nothing on Crop Circles 
specifies that it has to be played on a draw from your own deck, so happily 
browse your opponents arsenal, make note of any goals, and key cards, and 
remove something important.
Ouch!
[The UFAQ hints that this trick is illegal, but no errata was ever issued]


*Nasty Addiction*
International Cocaine Smugglers have an open ended +4 bonus to any attempt 
to control a personality with a drug problem. So why don't you create some 
with Media Sensation?

Control Clone Arrangers (+4), Big Media (+4), Madison Avenue (+2) and 
International Cocaine Smugglers (+4) for a massive hidden +14 bonus to take 
over a drug using media personality like, say, the german Top Modell.
And once you've got her, that's an additional +4 against male media 
sensations like: Bobby Brown, Robert Downey Jr. and Mick Jagger.
See how the affliction spreads?


*Jinxed Gambler*
This trick is only useful in a deck with multiple tokens on Las Vegas.
Such a deck can really hurt a rival, but it can also cost you a lot of 
plots.
So play "unlucky 13" before you start rolling those dice. That way, your 
victim won't be able to draw any plots - including plots from _your_ deck.


*Time Traveller*
When you're playing the Fasces Romanum illuminati, you really don't want to 
run into Australia and it's quadroupled resistance. So, when setting a date 
for the game, make sure that you're not playing an a friday or saturday. Any 
other day will do.

Make sure that it's an evening game, and be late if you have to.
That way, if Australia is blocking your win, play slowly until midnight, 
when Australias resistance will drop to 12. Prepare to be called nasty 
things.


*Stand-off*
Notice how most of the time a cancelling plot ends up being cancelled.
Well, why should both of you pay when there is no gain?
Instead, agree to not play the 2 cancellers, and use them against a mutual 
enemy instead.
If you're really clever, I can get away with this without actually having 
the tokens to power your own canceller.


*The Blue Pill or the Red Pill*
Here is a neat way to make a nasty attack at +20 with a single plot card:
Drug Companies allows you to make an attack that removes an alignment (at 
+10) "following the rules for attacks to control". Now throw in a Schizm, 
which can be used with any attack against a group controlled by a rival.
Suddenly your alignment nudge becomes a lethal blow to your rivals power 
structure.


*The Erich Device*
The Janor Device is awesome with any card that only rolls a single die, 
because it has big impact and no drawback; Cards like Bill Clinton, Lyndon 
LaRouche or Showmaster.

However, the strongest combo for this is possibly Janor Device, MWOWM and 
Erich Honecker!
Honecker can store up to 3 plots, getting each back on a 4+. Thats a 3+ to 
you. If you fail, then the plot is discarded, and MWOWM can retrieve it on a 
3+. Thats pretty close to an 8 card plot hand!


*Scandalous Attitude*
Scandal is a devastating card - if only you have the right alignment on a 
power 2+ media group. Well, play Attitude Mutation on your media group and 
you've got just what you need.


*Hubbards Revenge*
Seppuku is a nasty tactic, and Population Reduction lets you do it with very 
few cards in play. Unfortunately, it contains a explicit restriction against 
using World War 3. So - use Church of Violentology instead!
Control 5 huge places, ATO the Church, then all you need is Apathy and a +10 
to your places destroy themselves on the minions of L. Ron.


*Ich Bin Ein SubGenius*
Think that Germanys ability to store tokens is cool? Wouldn't you just love 
to have that on a group that does something neat with its tokens? Well, you 
can.

Secret FisTemples can move its token to any SubGenius group, and does not 
stipulate that they have to be devoid of tokens. With Reverend Ivan Stang 
controllong it and the Local Clenches, you can have 3 tokens per turn moving 
through the church and onto your favourite SubGenius group.
And remember, with the aid of Overman Philo Drummond and Jake day any group 
can be subgenius!


*Fast Forward*
Sometimes you've won, and all you need is to get to your goal. Usually, 
that's when it is the bottom card. Fast Forward through your deck by using 
mass discard abilities like Nevermore, Al-Amarja or Voodoo Economics - and 
then MWOWM and some dice manipulation to grab the card when it is discarded.

If you already know the location of your goal, you don't even need MWOWM. 
Just throw away half your deck and make a normal draw at the right time.


*Trojan Gees'us*
Ever played a trojan goose deck? Basically, play Shangri-La and give a rival 
a Shangri-La and an Unmasked plot to create a friend for life. But why stop 
there?
Dokstok is great for teamwork - just give the free illuminati token to your 
best friend.
Then expose a Kinder and Gentler and give him Copy Shops. Now he can churn 
out one Kinder and Gentler each turn for free.


*Crackhouse 23*
an unlinked Immortality Serum will prevent your rivals from playing 
personalities for the entire game. Quite powerful - but sometimes you just 
want to steal something. Hide your serum in Warehouse 23, and your rivals 
won't know to not play personalities until it is too late.


*Monster BBQ*
Big Prawn is a powerhouse, but does have a devastating drawback. Luckily, it 
is one that can be turned to your advantage. When you need that one last 
token, dismantle your own Big Prawn with Deasil Engine or Suicide Squad - 
then use a Beach Party to get a free token (and a +5 against future 
disasters).

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