[INWO-list] INWO at last

martin laerkes plasmoid at hotmail.com
Mon Jun 14 09:30:09 CDT 2004


Hi all,
after the usual 6 month hiatus, I had a great game of INWO saturday.
Very exciting, very hard fought :)

However, as usual, we ran into the same old rules problems:
*Problems with the "any time" rule.
(i.e. you can play tokens just prior to your turn, but only hold 5 plots. 
When your turn starts, you can hold any number of plots, but not power 
any...... Unless you are "responding" to something, in which case you can 
power plots).

*Immunity
(Not so much though, but it's always "fun").

*Secrecy
(With 2 secret decks present, we had "fun" with this too. One of my rivals 
said "don't worry, the secrecy rules really aren't that hard. 2 minutes 
later we were stumped.)

Sigh.
INWO is a _great_ game - but some of the rules are needlessly complicated.
I know I've posted this before, but check out my suggested rules fixes:
http://home.worldonline.dk/nyskes/13th/Finwo.htm

Cheers
Martin

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