[INWO-list] Restrictions on deck design
Scott McNair
scott at mcnair.nu
Thu Jul 8 16:20:18 CDT 2004
I dunno, I personally think that Resources are sort of self-restricting...
the more resources you have, the smaller your Group pool becomes (unless you
make up for it by having fewer Plots). I've never really played against a
Resource-heavy deck that was unbalanced as a result.
-----Original Message-----
From: inwo-list-bounces at sjgames.com [mailto:inwo-list-bounces at sjgames.com]
On Behalf Of crispyfloss
Sent: Thursday, July 08, 2004 2:53 PM
To: 'Discussion about INWO'
Subject: RE: [INWO-list] Restrictions on deck design
I'm a fan also. It helps strike a balance, I think, where cheesy
repetitive degenerate decks tend to be shunned while cool tricky
degenerate decks can still thrive. I particularly favor it because you
would probably see a greater diversity of cards, and pulling out that
surprise, i-never-would've-expected-it card is always more fun then
pulling out that predicted, so-you-pack-10-SMwnMtK-now card.
I would think that groups should not be restricted in terms of
duplicates, because circumstances where you can use a duplicate group in
your hand are fairly limited (and they are usually not very transient).
I would be inclined to restrict resources, though, to make some kind of
a trade-off for including 6 cyborg soldiers.
-----Original Message-----
From: inwo-list-bounces at sjgames.com
[mailto:inwo-list-bounces at sjgames.com] On Behalf Of Kevin Kennedy
Sent: Thursday, July 08, 2004 3:24 PM
To: Discussion about INWO
Subject: Re: [INWO-list] Restrictions on deck design
I've always favored duplicate restriction and I think
this idea has merit. Does it make a distinct between
duplicate plots and duplicate groups (plots being the
ones more prone to abuse)?
--- martin laerkes <plasmoid at hotmail.com> wrote:
> Hi all,
> many cabals use some sort of deck construction
> restriction, even though SJG
> doesn't support such rules. Leviticus Darksyde from
> the inwo yahoo group is
> using a simple limitation on number of duplicates.
>
> I kind of like that. That way you can create decks
> with multiples of one
> card (for lots of special tricks) but will then have
> to cut down on your
> duplicates of something else.
> I figure something along these lines:
> Any deck may contain no more, say, 6 duplicates. A
> duplicate is any copy
> _beyond the first_ of any particular card. In other
> words, you must have at
> least 39 different cards in your deck.
>
> How do you like the basic idea?
> Is 6 duplicates too much? Or too little?
>
> Cheers
> Martin
>
>
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