IN> Wire-fighting

William Keith wjk26 at drexel.edu
Tue Mar 18 13:48:46 CDT 2008


More properly "fei xing zuofa," "methods for use while flying," but 
with the advent of wuxia movies... well, that's the younger generation 
for you.

Fei Xing is a martial art that assumes its practitioner is capable of 
flight.  Normally this would restrict it to the celestial realm and 
certain ethereal Domains, but through the use of Corporeal Motion or 
Numinous Corpus: Wings, it can be employed on Earth.  In fact, with the 
popularity of kung fu movies in Chinese cinema the last few decades 
have seen quite a surge of interest in fei xing among Soliders of both 
flavors, to the extent that it has even become something of a 
recruiting tool.

Corporeal Motion is preferred; NC: Wings is a bit obvious in case one 
is being observed.  Besides, it gives away which Side one trained on, 
and it's not unknown for practitioners to quietly announce fei xing 
tournaments open to all comers, no questions asked.  However, some 
schools, especially those intended for winged celestials in Heaven or 
Hell, add wing strikes to the repertoire of basic techniques.  (Ofanim, 
it should be added, have a celestial style all their own, taking 
advantage of their natural celestial flight, their omnidirectional, 
undifferentiated celestial bodies, and their resonance.  Presumably 
celestial contact with an Ofanite does not result in burns -- at least, 
not without Dissonance to the Ofanite.  The Seraph/Balseraph art makes 
extremely good use of grapples, and is studied by a number of vermiform 
Ethereals.  The Kyriotate-Shedite martial art... well.  Any martial art 
in which "Fast-Draw (Additional Hands)" is a core technique doesn't get 
studied by more than a few specialists.)

The general goal of the style is to maneuver into a position of height 
advantage, and employ kicks since it is impossible to fall after a 
missed kick while flying.  Due to this concentration, many of the 
style's techniques are less effective, or even dangerous to attempt, 
during times when one can not fly.  A flying combatant has an obvious 
advantage over groundbound foes, but when two fei xing stylists meet in 
combat and are relatively sure they won't be spotted by the mundanes, 
it's not uncommon to have both stylists permit their opponent a quiet 
moment to prepare themselves, the better to have a good match.

The listing below is tian fei xing, the Heavenly version.  Notes for 
the Hellish version, diyu fei xing, follow.

Tian Fei Xing Zuo Fa (5 points)

Skills: Aerobatics, Corporeal Motion *or* NC: Wings*, Judo, Karate *or* 
Flying Righteous Lamb Kung Fu

Any following techniques that require Jumping as a prerequisite are 
satisfied by these Songs, as long as they are active; study Jumping to 
satisfy such prerequisites while not under the influence.

Techniques: Attack from Above, Drop Kick, Elbow Drop, Evade 
(Aerobatics), Jam, Judo Throw, Jump Kick, Kicking, Leg Grapple, Leg 
Lock, Targeted Attack (kicks to face or skull), Targeted Attack 
(Wings), Wing Strike (version of Back Strike)

Cinematic Skills: Flying Leap, Immovable Stance*

*anchors a flying user *where he is in the air*

Cinematic Techniques: Flying Jump Kick, Timed Defense

Perks: Style Familiarity (tian fei xing), Style Familiarity (diyu fei 
xing)

Optional Traits:
Advantages: 3D Spatial Sense, Extra Attack (winged schools)
Disadvantages: Disciplines of Faith, Philosophy (Word of school), Quirk 
(always lets a fellow practitioner "suit up")
Skills: Dropping, Jumping, Mental Strength, NC: Feet, Whirlwind Attack

Diyu fei xing does not include Disciplines of Faith as an optional 
Disadvantage.  It adds NC: Claws as an optional skill, and several 
school teach Eye-Gouging or related eye-targeted Techniques, as well as 
Spinning Kick, which few Heavenly schools do.  It replaces Mental 
Strength with the Mind Block skill as optional.  The Kobalite school 
adds the Flying Atomic Wedgie as a Cinematic technique.



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