IN> Wire-fighting
William Keith
wjk26 at drexel.edu
Tue Mar 18 13:48:46 CDT 2008
More properly "fei xing zuofa," "methods for use while flying," but
with the advent of wuxia movies... well, that's the younger generation
for you.
Fei Xing is a martial art that assumes its practitioner is capable of
flight. Normally this would restrict it to the celestial realm and
certain ethereal Domains, but through the use of Corporeal Motion or
Numinous Corpus: Wings, it can be employed on Earth. In fact, with the
popularity of kung fu movies in Chinese cinema the last few decades
have seen quite a surge of interest in fei xing among Soliders of both
flavors, to the extent that it has even become something of a
recruiting tool.
Corporeal Motion is preferred; NC: Wings is a bit obvious in case one
is being observed. Besides, it gives away which Side one trained on,
and it's not unknown for practitioners to quietly announce fei xing
tournaments open to all comers, no questions asked. However, some
schools, especially those intended for winged celestials in Heaven or
Hell, add wing strikes to the repertoire of basic techniques. (Ofanim,
it should be added, have a celestial style all their own, taking
advantage of their natural celestial flight, their omnidirectional,
undifferentiated celestial bodies, and their resonance. Presumably
celestial contact with an Ofanite does not result in burns -- at least,
not without Dissonance to the Ofanite. The Seraph/Balseraph art makes
extremely good use of grapples, and is studied by a number of vermiform
Ethereals. The Kyriotate-Shedite martial art... well. Any martial art
in which "Fast-Draw (Additional Hands)" is a core technique doesn't get
studied by more than a few specialists.)
The general goal of the style is to maneuver into a position of height
advantage, and employ kicks since it is impossible to fall after a
missed kick while flying. Due to this concentration, many of the
style's techniques are less effective, or even dangerous to attempt,
during times when one can not fly. A flying combatant has an obvious
advantage over groundbound foes, but when two fei xing stylists meet in
combat and are relatively sure they won't be spotted by the mundanes,
it's not uncommon to have both stylists permit their opponent a quiet
moment to prepare themselves, the better to have a good match.
The listing below is tian fei xing, the Heavenly version. Notes for
the Hellish version, diyu fei xing, follow.
Tian Fei Xing Zuo Fa (5 points)
Skills: Aerobatics, Corporeal Motion *or* NC: Wings*, Judo, Karate *or*
Flying Righteous Lamb Kung Fu
Any following techniques that require Jumping as a prerequisite are
satisfied by these Songs, as long as they are active; study Jumping to
satisfy such prerequisites while not under the influence.
Techniques: Attack from Above, Drop Kick, Elbow Drop, Evade
(Aerobatics), Jam, Judo Throw, Jump Kick, Kicking, Leg Grapple, Leg
Lock, Targeted Attack (kicks to face or skull), Targeted Attack
(Wings), Wing Strike (version of Back Strike)
Cinematic Skills: Flying Leap, Immovable Stance*
*anchors a flying user *where he is in the air*
Cinematic Techniques: Flying Jump Kick, Timed Defense
Perks: Style Familiarity (tian fei xing), Style Familiarity (diyu fei
xing)
Optional Traits:
Advantages: 3D Spatial Sense, Extra Attack (winged schools)
Disadvantages: Disciplines of Faith, Philosophy (Word of school), Quirk
(always lets a fellow practitioner "suit up")
Skills: Dropping, Jumping, Mental Strength, NC: Feet, Whirlwind Attack
Diyu fei xing does not include Disciplines of Faith as an optional
Disadvantage. It adds NC: Claws as an optional skill, and several
school teach Eye-Gouging or related eye-targeted Techniques, as well as
Spinning Kick, which few Heavenly schools do. It replaces Mental
Strength with the Mind Block skill as optional. The Kobalite school
adds the Flying Atomic Wedgie as a Cinematic technique.
More information about the In-Nomine-list
mailing list