IN> Acupuncture
William Keith
wjk26 at drexel.edu
Wed Mar 5 18:28:18 CST 2008
New Skill (Precision, no default). In GURPS, this is a version of
Esoteric Medicine.
Acupuncture claims to function by redirecting qi as it flows
throughout the body, closing off a meridian or opening a blockage.
This rebalances the patient's energies and rids them of disease or
other pernicious influences. In In Nomine, this is exactly the case;
acupuncture is a skill similar to Alchemy or Enchantment, employing
principles similar to geomancy on a medical level to channel a
patient's Essence. Acupunctural practices undertaken on a willing
subject produce a variety of effects on the patient's Essence flow,
usually magnifying the effect of expenditure of Essence to boost rolls.
Several inhibit the expenditure of Essence in other ways, allowing a
human without Essence Control a better chance of having Essence to
spend come time to make one or another roll.
Treatment by a trained acupuncturist at base Acupuncture skill
produces the effects of first aid, and this is included in any more
specific treatments. Diagnosis of problems to be treated can be done
at Acupuncture-2, or with Medicine skill. (In GURPS In Nomine,
Diagnosis defaults to Acupuncture-5). Acupuncture diagnoses (that is,
done as a Diagnosis technique) permit diagnosis of some fairly odd
problems, such as "demonic possession." Specific acupuncture
treatments vary in difficulty. If the acupuncturist's skill is less
than the number listed, treatment cannot be attempted at all without a
reliable reference work, and is at -1 to skill. Some common
acupuncture treatments include:
(Acupuncture/1) Multiply by the CD of a successful Acupuncture roll the
bonus provided by any Essence spent on the next roll to get over a
disease. The specific disease must be identified before the ritual is
performed.
(Acupuncture/2) As above, to resist the effects of a poison or drug
(specific poison must be correctly identified).
(Acupuncture/4) As above, to resist possession or eject a possessor.
The latter treatment is specially designed to be undertaken on a
restrained, unwilling body, but presumes the underlying human seeks the
ritual.
(Acupuncture/6) As above, to resist activation of a Geas-hook. This
treatment is not widely distributed, and Lilim make a point of offing
acupuncturists who offer the service. They usually follow up by
hunting down whoever taught them.
(Acupuncture/6) Stimulate unconscious Essence expenditure on a given
roll of one of the types listed above, or addressed by other treatments
the acupuncturist knows. This treatment may be combined with one or
two of the others listed above, at a -1 or -2 penalty to the target
number.
(Acupuncture/2) Prevent unconscious Essence expenditure for a number of
days up to the acupuncturist's skill.
(Acupuncture/3) Prevent unconscious Essence expenditure, except for
rolls based on a given attribute: as above, but the acupuncturist
leaves a "gate" open for the energies to be focused on a specific goal.
(Acupuncture/5) Shield Essence from any external draining effect, such
as the Impudite Resonance or dream-draining, for 24 hours. The CD of
the successful Acupuncture roll is a bonus to any resistance for the
next 24 hours. This ritual may be combined with either of the previous
two; add a -1 penalty to the target number.
(Acupuncture/6) Reduce by the CD of a successful Acupuncture roll the
penalty imposed by Discord to a celestial's receipt of Essence for the
next day.
(Acupuncture/6) Accelerate the diurnal Essence cycle. This dangerous
ritual functions for the next CD days; each day, 8 hours after the
subject would normally receive Essence, they receive another Essence.
However, 8 hours after that they either lose 1 Essence, or, if they
have none, suffer Hits (corporeal beings suffer Body Hits; ethereals
suffer Mind Hits; celestials suffer Soul Hits) equal to the CD.
Acupuncture is designed for use upon the qi meridians of living humans.
A practitioner is at -2 to base skill when working upon celestial or
ethereal Vessels, except for those of Grigori and Skulkers. The skill
fails entirely on undead. Animals can be worked on at -1 for mammals
and -3 for others, and even plants can be affected, at -6 to skill.
Acupuncturists trained in Sorcery, Alchemy, Enchantment, or construct
creation can research and produce a number of synergistic effects, such
as turning a living human into a spirit jar, or encoding a Command
ritual into an acupuncture treatment effected on an unknowing
recipient, who thereby forfeits a resistance roll.
William
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