IN> Brick on brick
Elizabeth McCoy
arcangel at io.com
Tue Nov 6 08:24:23 CST 2007
At 12:22 AM -0500 11/3/07, Michael L Wilson wrote:
[...]
>Fixing the damage by adding CorpForces solved everything. [...]
>Thanks for all the help, Beth! I think I'm golden.
Yay! And I'm glad that, despite my initial fail-with-CD-6 on the math,
that I worked out the CorpForces part. O:D
BTW, regarding that simulator?
http://www.sjgames.com/general/online_policy.html
"[Can I] Create a character generator or other game aid?
Yes, as long as you include the appropriate notices. [link=http://www.sjgames.com/general/online_policy.html#gameaids] We want to ENCOURAGE our fans to create these programs, share them with the community, and have fun doing it. If you want to charge money for a game aid based on our work, the Online Policy does NOT apply . . . you must either get a license from us, or sell us the game aid for distribution as a regular product, and either way we'll hold you to professional standards. Email licensing at sjgames.com with a formal proposal letter.
We do, however, have some advice for creators of game aid programs. First, provide documentation. Some simple instructions on how to use the most basic features will be a big help to users. Second, support your creation. We've set up a forum [link=http://forums.sjgames.com/forumdisplay.php?f=58] for feedback; plan on being aware and active in these discussions."
Sounds like the simulator is a game aid -- you're not doing more than plugging
in numbers, and it's not paired with a character generator, or some kind of
graphics engine, right?
--
--Beth, arcangel at io.com / archangel at sjgames.com In Nomine Line Editor
http://www.io.com/~arcangel/
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