IN>Re: Brick on brick
Michael L Wilson
mlw2 at wustl.edu
Sun Nov 4 22:27:32 CST 2007
On Sat, 3 Nov 2007, theheretik wrote:
> >
> >I've now run those simulations. ...
> >
> >The other benefit is that I could take the prospective opposition and plug
> >it into the sims and then tweak the numbers until it's a good challenge.
> >I'm very glad I did that, because I'd underestimated the numbers by about
> >a third. It would have been a no-challenge pushover. (Victory to the
> >Malakim in about 4 rounds).
> >
> >Thanks for all the help, Beth! I think I'm golden.
> >
> >-Mike
>
>
> Mike--could I talk you out of a copy of the simulation? I'm not as conversant in IN combat as I'd like to be, plus I have very definite tastes on what should and should not be in combat in general. 16 + 1d6 damage (mentioned earlier in the thread) is not something I ever want a PC to have, but brevity of combat is important too.
>
> Want what you have, take what you're given with grace.
Hrm. I've no objection to giving out the code, but the problem is that
it's all "quick hack" stuff that only applied to very limited cases and
relies on some hard-coded values. In other words, unless you're a
programmer yourself, it wouldn't be of much value to you. (And if you
are, you could write your own simulator of similar quality with very
little effort!)
I've considered writing something a bit more full-featured, but I think
SJGames might have something to say about that. They do, after all, own
the relevant copyrights.
If you still want the code, let me know and I'll shoot it along. It's in
C; I've been compiling with gcc under CYGWIN. (If that doesn't mean
anything to you, you definitely don't want it.)
-Mike
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