IN> Brick on brick
Michael L Wilson
mlw2 at wustl.edu
Sat Nov 3 00:22:16 CDT 2007
On Tue, 30 Oct 2007, Elizabeth McCoy wrote:
> At 11:34 AM -0500 10/30/07, Michael L Wilson wrote:
> >On Tue, 30 Oct 2007, Elizabeth McCoy wrote:
> [...]
>
> >I think I'll write a few computer simulations to see how long combats
> >take, absent interventions or supernatural effects. That should help me
> >gauge the opposition. I'll keep y'all posted, if you're curious.
>
> I'd be curious, sure.
>
I've now run those simulations. These are very simplified simulations,
with no interventions or supernatural effects considered. With just a
one-on-one situation, the longest combat involving my bricks works out to
be about 7 rounds. I think I can live with that!
Fixing the damage by adding CorpForces solved everything. I tried a few
sims with the old method and got a few combats around 17 rounds, which is
a bit excessive for my tastes.
The other benefit is that I could take the prospective opposition and plug
it into the sims and then tweak the numbers until it's a good challenge.
I'm very glad I did that, because I'd underestimated the numbers by about
a third. It would have been a no-challenge pushover. (Victory to the
Malakim in about 4 rounds).
Thanks for all the help, Beth! I think I'm golden.
-Mike
More information about the In-Nomine-list
mailing list