IN> Archaic Attunements, Historical Superiors

William Keith wjk150 at email.psu.edu
Thu Mar 15 16:56:29 CDT 2007


> I think Kobal's lot got a rougher deal than Jordi's... Oh, and 
> Gabriel's,
> but those were toned down -- quite possibly for space reasons. They 
> used
> to have more flashy stuff.

Archaic Attunements!  Archaic Attunements!  Historical Superiors 
supplement!

O:^)

Which I'm semi-serious on, btw.  There are even all kinds of neat 
titles for it:

In Nomine: Creation to Armageddon

In Nomine: In the Beginning

In Nomine: Past and Prophecy (possibly historical notes *and* ideas for 
updating to future-tech games?  Various-leveled options for integrating 
it with SJGames' Infinite world setting?  (A: 'Sorry, your God's as 
local as anybody else's'; B: 'well, rework the history like this so 
Heaven and Hell always knew about the timelines'; C: 'Jean's been 
keeping parachronics secret because every timeline has its own Destiny 
and Fate and we need to concentrate here, and anyway can you imagine 
how *ape* Vapula is going right now, but the arrival of this conveyor 
tells us we're going to have to update the training manuals again...')) 
  Not to mention time-travel games, I'm not a big fan of mucking with 
causality but it's some folks' favorite genre....

Granted, that's suddenly exploded quite a long way away from the 
original purpose, not to mention what we can reasonably expect from 
IN's e23 production rate right now... maybe just stick with:

In Nomine: The Movements.  Superior personalities and relations, and 
notable archaic attunements in various historical eras, in the easier 
reaches of history:

post-Eden Holocene (i.e. how angels (and early demons) dealt with Ice 
Age and late Stone Age cultures)
Bronze Age (across the globe, with notes on Biblical times)
Dark Ages medieval (with notes on the time of Legion)

William



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