IN> Archaic Attunements, Historical Superiors
William Keith
wjk150 at email.psu.edu
Thu Mar 15 16:56:29 CDT 2007
> I think Kobal's lot got a rougher deal than Jordi's... Oh, and
> Gabriel's,
> but those were toned down -- quite possibly for space reasons. They
> used
> to have more flashy stuff.
Archaic Attunements! Archaic Attunements! Historical Superiors
supplement!
O:^)
Which I'm semi-serious on, btw. There are even all kinds of neat
titles for it:
In Nomine: Creation to Armageddon
In Nomine: In the Beginning
In Nomine: Past and Prophecy (possibly historical notes *and* ideas for
updating to future-tech games? Various-leveled options for integrating
it with SJGames' Infinite world setting? (A: 'Sorry, your God's as
local as anybody else's'; B: 'well, rework the history like this so
Heaven and Hell always knew about the timelines'; C: 'Jean's been
keeping parachronics secret because every timeline has its own Destiny
and Fate and we need to concentrate here, and anyway can you imagine
how *ape* Vapula is going right now, but the arrival of this conveyor
tells us we're going to have to update the training manuals again...'))
Not to mention time-travel games, I'm not a big fan of mucking with
causality but it's some folks' favorite genre....
Granted, that's suddenly exploded quite a long way away from the
original purpose, not to mention what we can reasonably expect from
IN's e23 production rate right now... maybe just stick with:
In Nomine: The Movements. Superior personalities and relations, and
notable archaic attunements in various historical eras, in the easier
reaches of history:
post-Eden Holocene (i.e. how angels (and early demons) dealt with Ice
Age and late Stone Age cultures)
Bronze Age (across the globe, with notes on Biblical times)
Dark Ages medieval (with notes on the time of Legion)
William
More information about the In-Nomine-list
mailing list