IN> Shedim and celestials
Michael L Wilson
mlw2 at wustl.edu
Tue Dec 11 08:59:20 CST 2007
Fortunately, I have a way to work around the rule for my next upcoming
game anyway. Sure, handing out dissonance with will rolls would be
miserable, but what if the celestial is a volunteer?
Since my players don't read the list, here's the rough sketch. Eli's
found a dissonant, renegade Shedite. Eli doesn't think the Shedite is
ready for redemption yet - he wants it, but he still has so many
powerfully evil instincts that he probably wouldn't survive. He needs
_time_.... Time to see a world he doesn't even know exists. Time - and
a guide.
So, if you're a Malakite of Creation, and Eli asks if you can take this
Shedite in hand and guide him to redemption, and the easiest way to keep
him out of trouble is volunteering to let him "ride" for a while....
Huge risk of Dissonance all round, of course. But it isn't completely
outside the range of possibility.
Oh, and remember the odd Eli actions? I'm dumping part of my original
plot, but this fits the situation so very well. Must think more about
that one.
-Mike Wilson
On Thu, 6 Dec 2007, Elizabeth McCoy wrote:
> At 10:44 AM -0600 12/2/07, Michael L Wilson wrote:
> >Yet another tedious rules clarification thread...
> >
> >OK, there's a FAQ for Shedim that makes it clear that shedim aren't able
> >to posess celestials. There are also a few stray references that imply
> >that they can - which to me suggests that the rules were a bit vague at
> >onepoint and aren't anymore.
>
> The rules were written a bit vaguely, and thus fooled some people --
> including me, before I became LE -- but in the end, the clearest
> statements, plus the meta-consideration of "making angels dissonant with
> a mere contest of Wills is against the meta-themes of free will, not to
> mention being even more unbalanced than seems reasonable," meant that
> Shedim can't possess anything but humans.
>
> >So what happens when one tries? I'm wondering whether it qualifies as
> >another way to detect a celestial.
>
> It depends on if the GM wants it to work. The GM could roll behind a
> screen, lift eyebrows, and say, "Apparently the meatbag made its
> Will roll. You don't get in."
>
> Or the GM could say, without rolling, "Yeah, it failed. You bounced.
> Must not be human.
>
>
> If you want to house-rule allow Shedim in, I'd suggest grabbing the
> Asmodeus PDF and pondering the Humanity attunement, actually -- it
> gives some hints of the issues that will arise from allowing Shedim to
> do that, I think.
>
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