IN> Daath, the Hidden Sephirah
William Keith
wjk150 at email.psu.edu
Fri Sep 22 22:53:03 CDT 2006
Some time ago I posted to the list a description of the Kabbalistic
Tree of Life, with options for integrating its levels -- its sephiroth
-- into an In Nomine game. You could, for example, make it a structure
underlying the Choir/Band system, and have its primary use be driving
certain mystical occurrences, or you could make it an alternative
Sorcery system for humans, or introduce a full-blown new setting
element, Tempering, that evokes real-world kabbalistic practice. I
then did the same for the qlippoth, their infernal reflections. (These
posts were on January 11th and 14th of 2006, and you may wish to refer
to those for the terminology used here.) There is one sephira that
didn't make that list, though: it is called Daath, the sephira of
knowledge, the hidden sephira, and many other names. But whether it
exists is another question entirely.
You see, the sephiroth are numbered, from 1 (Malkuth, representing
humans, at the root of the Tree of Life) to 10 (Kether, representing
God, at the top). There are channels between them, connecting 1 to 2,
2 to 3, and so forth. The shape of this path is vaguely reminiscent of
a lightning flash, and is said to be the spark of inspiration that
travels from God throughout Creation to illuminate. The problem is,
there is no direct channel between the 7th Sephira (Chesed, Mercy) and
the 8th (Binah, Judgment); the spark is broken, leaving an chasm in the
middle of the Tree and blocking the progress of the spark. How to
cross this abyss symbolically and achieve Kether -- union with the
divine -- is one of the great mysteries of Kabbalah. Some Kabbalists
posit the existence of an 11th sephira hidden within this Abyss: Daath,
the sephira of knowledge, which must be understood to pass the Abyss.
Others reject this claim, and say it is a demonic trap to lead seekers
into the infernal realms; that the Abyss can only be crossed through
divine inspiration.
Since canon doesn't know, neither do your players, and you can choose
which option is true, *possibly* allowing intrepid investigators to
determine its true nature. This post consists, in the main, of options
upon options for playing Daath:
* Daath doesn't exist. It's a kabbalistic myth, or insane rambling by
Crowley and his pupils.
* Daath doesn't exist. It's a red herring planted or at least
encouraged by Kronos and Hatiphas to lead promising kabbalists away
from the highest achievements. Or maybe even planted by Heaven.
* Daath used to exist, but no longer does. It disappeared with the
death of Raphael. Accompanying this disappearance was a shift in the
fabric of history and the nature of reality itself: where once there
had been room on the Tree for the Grigori, and their arrival a great
achievement of "second creation" by the Seraphim Council, in the new
reality they were a hubristic attempt to occupy Malkuth and were
rejected and Outcast. The rest of the Choirs and Bands reorganized
along different natures according to their new sephiroth. Very few
beings, even those alive at the time, remember reality as it once was.
(This may also have happened with the Malakim; was Netzach added at the
Fall?)
* Daath used to exist, but no longer does. Like Netzach before the
Fall, it had no associated Choir. Its ruler, Raphael, thus regarded
herself as the most dispensible Archangel when she saw that one had to
die to defeat Legion and save the Symphony. Her death removed it
entirely from the Tree.
* Daath exists, but is hollow. It is associated to no Choir and has no
ruling Archangel or associated Words. It grants no abilities or
restrictions. If one has achieved the previous sephiroth, it is
sufficient to know of Daath's existence to achieve Daath itself.
* Daath exists as a kind of Remnant sephirah left over from previous
phases of Creation. It channels the energies of Songs that can no
longer be used, such as Corporeal Life. While it is no longer
necessary to achieve Daath for further advancement up the Tree (and may
not be possible), someone who did manage to achieve Daath could learn
many powerful Songs thought lost or impossible to use these days.
* Daath exists, but only as a qlippa into which unwise Sorcerers or
Kabbalists can be initiated by helpful demons. Sorcery may even be
entirely a function of achievement of Daath. Alternately or
concurrently, it is the only qlippa achievable by Undead and powers
many of their abilities.
* Daath exists, but only as an academic curiosity made of the mingling
of energies between Binah and Chokmah as they flow down the Pillar of
Balance to Geburah and Chesed. There being no real sephirah here,
Daath exists as a "hidden sephirah," rather like an overtone between
two musical notes. Achievement of Binah and Chokmah automatically
grants "achievement" of Daath, which may or may not come with any
additional abilities.
* Daath exists, but not as a sephirah; it is the sought-after channel
between Binah and Chesed that allows a kabbalist to progress further up
the Tree.
* Daath exists, is a very real sephirah, and sits between Binah and
Chokmah. Not only must it be achieved to progress further up the Tree
past Binah, the sephirah of the Seraphim, it is guarded by the
Archangel Azrael, who frowns on such studies (and possibly an
associated Heavenly Choir, one of whose purposes is to prevent further
exploration up the Tree of Life).
* Daath exists, is a real sephirah, and sits between Binah and either
Chesed or Chokmah; it is associated to no Archangel or Choir. Is is an
entirely human sephirah, which must be achieved in a unique way by each
Kabbalist progressing up the Tree. Its Temper grants a +2 to acts of
knowing (attempts to recall information, use of Knowledge skills,
meditations), while the acts it penalizes are entirely unclear.
Attempts to forget? to alter memories? Or something much broader, like
any attempt to act without at least firm information?
William
More information about the In-Nomine-list
mailing list