IN> Hellsworn Ghosts

William Keith wjk150 at email.psu.edu
Sun Sep 10 10:56:46 CDT 2006


> What happens if a Hellsworn anchors himself as a ghost when he dies?
> Will his infernal Force always act as the anchor-point, guaranteeing
> that it will still be around when he lets go, or can it be one of the
> Forces that can "get lost"?

Once the Infernal Force is added to the mix, *all* the human's Forces 
are tainted.  You'll notice, for example, that though Superiors can do 
Force-surgery, the discussion under redemption for Hellsworn does not 
include actually removing that Infernal Force; that's because there's 
no longer any difference between it and the others.  The Hellsworn is 
guaranteed to be drawn to Hellgate when he dies, and only the 
intervention of the Angels of Final Justice can save him.

It should generally be assumed for mechanics purposes that Forces 
within a given being or object cannot be distinguished from each other; 
their statistical characteristics -- such as number of Ethereal Forces, 
or whether one of the Forces came from a celestial bearing a Choir 
Attunement -- are characteristics of the set as a whole.  The best 
example of this is Kyriotates of the Wind, who can't cycle one set of 
Forces into the city and the ones that have been sitting there into a 
host outside, allowing it to maintain a presence beyond its Dissonance 
limits.

However, strictly speaking I think this is the general fanon 
interpretation, without any FAQ directly addressing the matter.  The 
primary reason is that it opens so many doors for tricksomeness like 
the kind described above -- which, if a GM is willing to adjudicate 
said can of worms, can be plenty of fun.

William



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