IN> Angelpunk
William Keith
wjk150 at email.psu.edu
Sun Oct 1 15:12:24 CDT 2006
I scanned the alleyway. My tracker eye highlighted a half-hidden
sneakerprint, a trail of dark stuff that checked out as the target's
blood. Man, I loved that thing. Cost me a fortune, but I'd been able
to nail more bounties than ever before. That bodymodder had been worth
every penny, and I'd recommended him to friends; now he was dead, and I
had half-killed the man who had done it, and I was determined to finish
the job.
My target had gone into... huh. The back door of Brother
Abdullah's Kung Fu Studio. I'd seen the Brother around, old Black
Panther type. Decent enough guy. Didn't think he was mixed up with
cybersnatchers.
I flexed the arches of my feet and activated the repulsor mods...
tried to activate them. They were on the fritz again. "Cheap pieces
of junk," I muttered. I made a jump for the fire escape and barely
caught hold of it, swinnging myself up clumsily. Not making enough
noise for an elephant, no way. I tensed my biceps and prayed, and
thankfully the juice flowed into my enhanced dukes. Subtlety
abandoned, I broke the fire door's knob off and ran in, fists balled,
looking for my target.
And there he was, getting his wounds tended in the middle of what
looked like a million big black guys in karate outfits. Crap. A soft
padding of feet behind me told me I was surrounded.
"Corporeal Might at the ready, Corporeal Motion that looks like it
didn't work, and if I'm not mistaken an eye-talisman for Tracking,"
said a deep voice behind me. Weirdest names for bio-conversions I'd
ever heard, but I gathered what he was talking about. "You must have
been a loyal customer." A moment's pause. "And I see you had no idea
about the shadier side of the man's business, either. That's good... I
think you may want to take a minute to let us explain, and possibly to
consider an offer of employment."
I turned around to see Brother Abdullah smiling at me. He offered
me a porcelain cup. "Tea?"
And ever since that day, the bounties got a little different....
-----
So this idea cropped up in banter on PyraMOO recently. To turn a
living being into an artifact, you have to make them a living artifact;
okay. But it's perfectly possible to keep a being the same being while
giving them, say, bionic hands. So why not be able to turn *part* of a
living being into an artifact?
Even a human?
Thus was born Angelpunk: the notion of a campaign where rich,
well-connected, or deeply-indentured humans (or other, the concept is
perfectly viable for Vessels) could go to a "mumbo-jumbo chop shop" and
have body parts turned in to usable artifacts. E.g., eyes that are
relics of NC: Eyes... or of Cel. Light.
This idea would certainly appeal to Vapula to begin with. However,
several sci-fi ethereals might also find it deeply satisfying, not to
mention quite profitable. It's easy to simply make relic organs a
feature of your campaign without changing anything else; simply note
the cost and figure that the character got in touch with someone who
could do the work. To make things interesting, though, relic body
parts could slip the leash of their innovators. To do that, you'll
need these:
Surgeon's Hands: These are conversions of hands to relics which contain
the Celestial and/or Ethereal Songs of Artifacts, with the Feature
"Song usable by a being that otherwise couldn't use it." However, the
user cannot make all kinds of artifacts; he can only copy artifacts to
which he has access throughout the item creation process, usually an
item to which he himself is bonded. Thus, a "cyber surgeon" is likely
to either have one specialized, powerful artifact available for sale,
or a smorgasboard of low-power items. If Surgeon's Hands become
sufficiently commonplace, it will become an attractive option for a
small circle of surgeons with complementary artifacts to incorporate,
both to provide a larger menu of items and (in regular In Nomine) to
assist with the final enchantment ceremony.
The enchantment process itself requires the patient to come in for
several hours each day during the item creation period -- relics of any
kind, which can take years, are *expensive* when obtained from human
enchanters, unless provided by obscure cults who alter their inductees
(or if Eli is going around handing out his Elohite Choir
Attunement...). In order to avoid problems with a mundane not having
Essence, the Hands come with a built-in reliquary/1 for (in standard In
Nomine) use with the Song of Artifacts, or (in GURPS In Nomine) the
daily Essence requirement for the enchantment process. They also have
a built-in once-per-day hard use limit, to prevent this capacity being
exceeded.
Cost (Standard IN):
Songs of Artifacts(var.): 3/level, per Song
Song usable by mundane: 1/level, per Song
Self-powered: +0
Reliquary/1 +3
Essence mundane-usable: +3
Preparation: 1 hour -3
Conv.: 2 hands req. -1
Frequency: 1/day -1
Use restriction: roll** -1
Relic destroyed when
corp. form destroyed: -4
--------------------------
Total: 4/level/Song, + 6, -10
* That is to say, the surgeon cannot use his hands for anything else
while working.
** In standard IN, user must roll vs. Medicine skill; in GURPS, vs.
Surgery. This is in addition to the enchantment roll.
A surgeon can pick up a self-powered pair of Hands/3 for the creation
of both relics and talismans (two Songs at level 3), for 20 points.
Their innate Songs will work slightly less than half the time; if they
are in the business of providing cheap relics and talismans, even
failures will not affect the ceremony time too badly. They can double
this skill level with one Song, or distribute the 6 skill levels among
the two, for the same point cost; a specialty surgeon who picks up
Surgeon's Hands for just one Song at /3 pays a mere 8 points. Many
also come with built-in Enchantment talismans; one with built-in
Enchantment and Medicine talismans would let an aspiring surgeon get
into the business instantly, no education required.
Cost (GIN):
Celestial Song of Artifacts, skill 15: 300 Essence *
Ethereal Song of Artifacts, skill 15: 300 Essence *
Reliquary/1: 100 Essence
Destroyed when corp. form destroyed: -50% **
Songs usable by mundanes: +40% ***
Essence usable by mundanes: +40%
-------------------------------------------
Total: 700 +30% = 910 Essence,
converting to 46 character points.
* Skill listed is effective skill on Earth; triple the normal 100
Essence cost (1 Essence is needed for a daily enchanting) gives skill
20 in the celestial realms, but skill 15 on Earth.
** Built from the 4e "Breakable" gadget limitation: no DR (-20%), not
repairable (-15%), -4 to hit (-15%), total -50%. The relic is
destroyed when the surgeon's hands are destroyed, even if he is later
somehow healed. (Healable crippling does not destroy the relic.)
*** Priced similarly to the 3e Affects Others enhancement; the relic is
usable by persons other than those normally permitted to do so.
------------
For both versions, note that "Usable Only By Owner" is not a standard
feature -- this means that, if a bio-relic can be removed and
transplanted before it dies, the recipient can probably use it,
especially if they are willing to pay points to bond with it. Thus,
bio-relic theft could give new life to the stolen kidney urban
legend....
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