[gurps] What good is microgravity to a spacer?
Anthony Jackson
ajackson at iii.com
Mon Oct 12 12:15:12 CDT 2009
Onno Meyer wrote:
> Both as a player and a GM, I have found the problem of separating
> PCs from their starship a challenge and a disruption.
Using realistic technology, which is the major place where you care
about spin gravity, it's very unlikely that the primary spacecraft is
capable of ever getting off the ground in the event that it landed, so
streamlining is pointless. On the plus side, it's likely to be nearly
unattackable and unstealable on any planet where the logical PC action
isn't to meet the locals in space.
> So my question stands -- does it make sense to spin a 30,000-cf
> streamlined spaceship for 0.03 G, or is that the worst of both
> worlds?
We don't actually know.
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